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[DAMAGED] Machina Arcana
The 3rd edition Core box of Machina Arcana.
Wreckland Run
Wreckland Run takes place in a post-apocalyptic landscape known as the Wrecklands that\'s filled with marauders and other dangers. Wreckland Run is played across a campaign consisting of 7 chapters. With each new chapter, the continuing story will unfold in the campaign book. You will be instructed to open up a new envelope that adds exciting new bosses, enemies, and gameplay twists. The contents of these are secret for now. Do not reveal them until you’ve been instructed to!
The Ming Voyages
"The Ming Voyages" are the seven journeys made by the Chinese treasure fleet of oceanic junks between 1405 and 1433.
Tiny Epic Dungeons: Extra Dice Set
12 Additional Dungeons Dice to support all player counts and do not have to pass the dice.
Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
Bang! The Dice Game
The popular card game of spaghetti-western shootouts becomes a press-your-luck dice game, retaining all the hidden-role hilarity of the original!
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Troyes
In Troyes (pronounced "twah"), players recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents\' populace in order to get a little moonlighting out of them — anything for more fame!
Rising Sun
Master honour, negotiation and warfare in a feudal Japan where the ancient gods have returend to rebuild the empire! This spiritual successor to the smash-hit Blood Rage will test players\' skill to the limits