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  • Mechanism: Grid Movement
  • Mechanism: Hand Management
  • Category: Card Game
  • Brand: Arcane Wonders

Critters at War: Air, Land, and Sea

£14.95
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In Air, Land & Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war!

Availability: Last items in stock
Critters at War: Flies,...
  • -20%
  • -20%

Critters at War: Flies, Lies & Supplies

£15.96 £19.95
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Gather your forces and face off in the air, land, and sea! Outsmart and outplay your opponent to claim your victory! It won’t be easy, but it will be glorious!!!

*Does not require the original Critters At War game to play

Availability: Last items in stock
Paladin Vs Siren - Mage...
  • -25%
  • -25%

Paladin Vs Siren - Mage Wars: Arena

£29.96 £39.95
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To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.

Availability: In stock
Druid Vs Necromancer - Mage...
  • -40%
  • -40%

Druid Vs Necromancer - Mage Wars: Arena

£23.97 £39.95
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Hideous abominations and dark powers haunt the fetid marshes of the Darkfenne, threatening all nations with an ever-growing tide of death. On the eastern edge of the expanse there is a small, ancient forest, known as the Wynchwood. It remains a bastion of growth and life. In response to the growing threat of the Darkfenne, the Wynchwood Druids now move to stop the spread of pestilence and death upon the land, matching death with life.

Availability: In stock