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Wandering Towers: Mini-Spell Expansion 3
This expansion includes 2 New Magic Spells for Wandering Towers. New Spells included are Fill a Potion Bottle and Extra Die Roll.
FILL A POTION BOTTLE: If you use this magic spell, you may flip one of your own empty magic potion flask to the full side.
EXTRA DIE ROLL: If you use this magic spell, you may roll a new movement value with the die after a movement card is played, instead of moving the value indicated on the card. If the movement card shows a die or dice, you may roll the die again. In both cases you have to move the result of the roll.
6 nimmt!: 30th Anniversary Edition
6 nimmt!: 30 Jahre-Edition is a 30th anniversary edition of 6 nimmt! that includes the standard base game that\'s playable by 2-10 players, as well as cards used in four variants of the base game (created by fans to commemorate the 25th anniversary of the game) and separate cards used in a new co-operative variant. Each variant must be played on its own, not combined with another
SenbaZuru
Senbazuru is an ancient Japanese legend that says that anyone who makes a thousand paper cranes will receive the favor of one crane. The thousand origami became a symbol of peace in Japan from the story of Sadako Sasaki (1943-1955).
Newton & Great Discoveries
During an age of scientific research and astounding discoveries, Isaac Newton stands out for his peculiar intelligence and for the extent of his studies. In this compex strategy game, players follow the path of great 18th century scientists to become the most eminent academic in the world.
Qwirkle Travel
The abstract game of Qwirkle consists of 108 blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.
Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.
Kahuna
"Who will rule the South Seas? Two Kahuna - ancient sorcerers of the Pacific - compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy."
Spirit Island: Nature Incarnate
Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages.
SETUP
In SETUP, you create a set or sets, scoring points to move around the board. How many points on each turn depends on how good you are at spotting sequences and by playing a set which will create multiple combinations on the board. Even when it\'s not your turn, unwitting opponents may gift you points by creating sets using tiles in your bonus spaces, so always keep your eyes peeled to claim those extra points.
Sanssouci
Your task in the tile-laying game Sanssouci is to create a flower garden for the world-famous Sanssouci Palace. Competing against up to three other landscape architects, you\'ll have your own garden layout game board on which you\'ll build rose gardens and vineyard terraces, labyrinths and fountains – but not just anywhere, mind you. No, the landscapers must meet certain building requirements, and unfortunately you won\'t always have at hand everything that you might need.
Allie Gator
In Allie Gator players take turns placing number cards in ever-narrowing ranges. Instead of playing a number card a playing holding a special card may play it to change the direction of play, or manipulate the card display, but all special cards count against the player. A player unable to play must take a stack of played cards, which also count against them. At the end of each round players with the fewest negative points score alligator teeth, and when someone has three alligator teeth they win the game.
Horizons of Spirit Island
Horizons of Spirit Island features the core mechanisms of Spirit Island, but features a new double-sided game board with a streamlined set-up, punchboard components, and five new Spirits designed to be ideal for those playing a Spirit Island game for the first time. These new Spirits are compatible with all existing Spirit Island components, but to play with expansions like Jagged Earth, you would need a copy of Spirit Island itself.
Europa Universalis: The Price of Power - Giant Play Mat
"An extra set of dice, including 12 battle dice, 3 rebel dice and 1 exploration die."
L.L.A.M.A.
In LLAMA, you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing?
CuBirds
Every day, dozens of birds have a stop on the fences of our countryside. When it is time to leave, all these birds mix together, unable to organize themselves into flocks to fly home. Help them find their way back to their nest.
Spirit Island: Jagged Earth - Premium Foil Spirit Panels
The Spirits of the Island have never shone so bright!
You have work to do, protecting your island from Invaders, but there’s no reason not to look good while you do it! This set of Spirit Panels replaces each of the Spirit Panels from the board game Spirit Island Jagged Earth expansion with premium foil card versions of those same panels!
Spirit Island: Branch and Claw - Premium Foil Spirit Panels
You have work to do, protecting your island from Invaders, but there’s no reason not to look good while you do it! This set of Spirit Panels replaces each of the Spirit Panels from the board game Spirit Island: Branch and Claw expansion with premium foil card versions of those same panels!
Spirit Island - Premium Foil Spirit Panels (Core Game)
You have work to do, protecting your island from Invaders, but there’s no reason not to look good while you do it! This set of Spirit Panels replaces each of the Spirit Panels from the board game Spirit Island with premium foil card versions of those same panels!
Eriantys
In a world of floating islands, young magical creatures wish to enter into the great schools of magic. Take the role of a school principal in a great challenge: what school will be the most influent? Use wisely your 10 assistants to move students into your dining room and onto the islands and to guide Mother Nature
Spirit Island: Deluxe Invader Board
The Spirit Island Deluxe Invader Board is a supplemental product to Spirit Island. You must have the core game to play.
War Chest: Nobility
"Brings four new influential units to war chest. Bannermen, Earls, Heralds and Bishoprics."
Coatl
Build the most beautiful and valuable serpents!
The appointment of a new AZTEC High Priest is imminent. To prove your merit, engage in a race to construct the most prestigious Coatl to win favour of the gods in this hiss-toric AZTEC themed game.
Pylos
Mensa Select award winner
Novice and expert variants included
Simple rules with challenging gameplay
Place your marble on top of the pyramid to win in this fast playing, accessible abstract. With only 15 balls each, you must think tactically. Part game, part sculpture, Pylos is a feast for both the eyes and the mind!
Light & Shadow - Onitama
The third expansion for Onitama, Light and Shadow offers a new way to explore the elegant and simple game of martial tactics by introducing a new type of pawn: the Ninja! Unlike other pawns, the Ninja moves secretly, hidden from your opponent\'s view until they are ready to strike...
War Chest
Draft various units into your army then use them to capture key points on the board in this simple game of tactics and warfare