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Imperial Settlers: Empires of the North – Wrath of the Lighthouse
Quorum
The Roman Empire has spread over all the known world. Its civilization has expanded and is influential in all aspects of life, from trade and architecture to the power of its army and its political intrigues. The presence of the gods is made clear in the events of human lives.
Huang
HUANG is a 2 to 4 player game set in ancient China, during the time of the Warring States. You take control of one of the Warring States, battling to unite the country under your dynasty. Each player has five different leaders: Governor, Soldier, Farmer, Trader, and Artisan.
One Card Wonder
One Card Wonder is a family game of collecting resources and racing to complete a wonder that will be the envy of the world! Designer Nat Levan, who also designed New Bedford and Nantucket, has created a fast-paced, asymetrical resource collection game where you can learn about these true wonders while competing to build Supports and deploy influential Leaders as you collect the resources you need to achieve your wondrous goal.
Concordia: Roma / Sicilia
Concordia: Roma/Sicilia is an expansion for Concordia that provides a double-sided game board for two different experiences:
In Roma, you build the eternal city with famous places like the Colosseum, Forum Romanum, Circus Maximus, or Pantheon. Send your colonist ships abroad to gather extra benefits.
On the island of Sicilia, coincidental eruptions of the volcano Etna may hit you. It\'s a new element of luck, but Sicilia can be played without that option as well.
SenbaZuru
Senbazuru is an ancient Japanese legend that says that anyone who makes a thousand paper cranes will receive the favor of one crane. The thousand origami became a symbol of peace in Japan from the story of Sadako Sasaki (1943-1955).
Qwirkle Travel
The abstract game of Qwirkle consists of 108 blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.
Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.
Kahuna
"Who will rule the South Seas? Two Kahuna - ancient sorcerers of the Pacific - compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy."
Scholars of the South Tigris
Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.
Zhanguo: The First Empire
In 221 B.C., all the so-called Warring States are brought together. This is the birth of the vast Chinese empire, ruled by Qin Shi Huangdi. A skilled and determined strategist, but also a shrewd governor, he undertakes actions aimed at standardizing all the elements at the basis of Chinese society and culture; he imposes a single script and a single currency, then he establishes a new system of laws equal for all. He also builds palaces, installs local governors, and above all, starts the works for the construction of the greatest building in the history of mankind: the Great Wall.
SETUP
In SETUP, you create a set or sets, scoring points to move around the board. How many points on each turn depends on how good you are at spotting sequences and by playing a set which will create multiple combinations on the board. Even when it\'s not your turn, unwitting opponents may gift you points by creating sets using tiles in your bonus spaces, so always keep your eyes peeled to claim those extra points.
Ancient Knowledge
Heirs to an exceptional knowledge that has survived the ages, it is now up to you to preserve the vestige of your civilization.
Ancient Knowledge is a strategic card game in which you erect monuments and build artefacts to pass on your knowledge. Time will make your constructions ephemeral,so make the right decision and combine the many cards at your disposal, because all knowledge is doomed to disappear…
Rulebenders
A theme-traveling adventure with pirates, zombies, dinosaurs, wizards, and more!
Embark on a fascinating adventure through multiple themes like pirates, sci-fi, fantasy, prehistoric, zombies, and more in Rulebenders, a theme-traveling game that twists the rules of the game (literally and figuratively) and will create a unique game experience every time you play!
Inca Empire: The Card Game
Become one of the Inca\'s regional leaders in Inca Empire: The Card Game! Expand the empire by extending your road system, build cities to house your people, and construct temples to please the gods.
Imperial Settlers: Empires of the North – Wrath of the Lighthouse
Empires of the North: The Wrath of the Lighthouse is a story-driven solo campaign for the award-winning engine-building card game: Empires of the North.
The expansion comes with 15 unique solo scenarios played in the order corresponding with the story included in the Campaign book. When playing the campaign mode, players gain access to the new type of cards including Event cards, Legacy locations cards that last from one game to another, and Lighthouses cards that are shuffled to Island decks. Additionally, each of the scenarios can be played individually, just like the scenarios in the base game.
CuBirds
Every day, dozens of birds have a stop on the fences of our countryside. When it is time to leave, all these birds mix together, unable to organize themselves into flocks to fly home. Help them find their way back to their nest.
Carthago: Merchants & Guilds
Carthago: Merchants & Guilds
Carthage - about 800 years BC. Founded as a humble trading post by the Phoenicians, the city quickly grew into an important trade hub where precious goods from around the ancient world were traded.
Rulebenders (Spanish)
Lo encontré en un mercadillo. No había visto nada igual, un extraño artefacto de metal con un peculiar dibujo en el centro: un tipo de aspecto simpático sonriéndome, pintado con colores fluorescentes.
Eriantys
In a world of floating islands, young magical creatures wish to enter into the great schools of magic. Take the role of a school principal in a great challenge: what school will be the most influent? Use wisely your 10 assistants to move students into your dining room and onto the islands and to guide Mother Nature
Concordia Solitaria
In CONCORDIA SOLITARIA you compete alone or in a team of two against the tricky opponent CONTRARIUS. As the cards you play also determine the reactions of your adversary, only skillful planning leads to victory.
In a two player game you can either compete with CONTRARIUS as a cooperative team or challenge it individually.
CONCORDIA SOLITARIA may be played on any of the maps and with any other expansion for CONCORDIA.
Hadrian's Wall
Take on the role of a Roman general, placed in charge of constructing a milecastle and bordering wall while defending the honour of the empire from the warring Picts. Prove to the Emperor that you\'re the most model Roman citizen and be crowned Legatus Legionis!
Zapotec
The Zapotec were a pre-Columbian civilization that flourished in the Valley of Oaxaca in Mesoamerica. Build temples, cornfields and villages in the three valleys surrounding the capital Monte Albán to generate resources needed for building pyramids, making sacrifices to the gods, and performing rituals.
Antiquity Quest
Your goal in Antiquity Quest is to have the highest score a the end of the game. You can choose to play either a single round for a quick game (20-30 min) or a complete game in which you\'ll tally scores over three rounds (60-90 min)
War Chest: Nobility
"Brings four new influential units to war chest. Bannermen, Earls, Heralds and Bishoprics."
Marrakech
Inside the bustling bazaar, the Market Organiser is inspecting rugs. Roll the dice to move Assam, but beware the high cost if he lands on another player’s tapestry. Sharp and strategic area control game, Marrakech is now a modern classic.