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Traitors Aboard
Traitors Aboard is a hidden role party game that combines strategy, bluffing, and social interactions.
The A.R.T. Project
You are part of the Art Rescue Team, with the aim of fighting against "The White Hand", an organization responsible for many thefts of priceless works across the planet. Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather, together, enough clues in the allotted time to stop this cultural looting?
Wreckland Run
Wreckland Run takes place in a post-apocalyptic landscape known as the Wrecklands that\'s filled with marauders and other dangers. Wreckland Run is played across a campaign consisting of 7 chapters. With each new chapter, the continuing story will unfold in the campaign book. You will be instructed to open up a new envelope that adds exciting new bosses, enemies, and gameplay twists. The contents of these are secret for now. Do not reveal them until you’ve been instructed to!
Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
Feed the Kraken
A hidden-role social deduction game for 5-11 players and plays in 45-90 minutes. Beautifully crafted and illustrated materials bring to life the tragic splendor of the journey on a hand-painted map
The Ming Voyages
"The Ming Voyages" are the seven journeys made by the Chinese treasure fleet of oceanic junks between 1405 and 1433.
Bang! The Dice Game
The popular card game of spaghetti-western shootouts becomes a press-your-luck dice game, retaining all the hidden-role hilarity of the original!