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The Night Cage
You awake in the dark, your skin cold, your mind blank. You have nothing but your fear, a flickering candle, and a question: How long will your light last? The Night Cage is a fully cooperative, horror-themed, tile-placement game that traps 1 to 4 lost souls within an otherworldly labyrinth of eternal darkness.
The Werewolves of Miller's Hollow
The all-time-classic party game! Werewolves have infiltrated the village and are feasting on a new victim every night. Can you identify who among you is hiding a dark secret and root them out before it\'s too late?
The Spill
Offshore rig, DeepWell 4, has blown out and is spilling crude oil into the ocean at an alarming rate! Your response team must work together to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.
Quest
In Quest, all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests.
Avalon: Big Box
Avalon Big Box Edition is a very special release for fans of The Resistance: Avalon!
This is a game of hidden loyalty. Players are either Good Loyal Servants of Arthur fighting for goodness and honor, or they are aligned with the Evil ways of Mordred. Players vote to choose who will go on which Quest, but how can they know who to trust? If Evil sabotages three Quests, or if they assassinate Merlin at the end of the game, Arthur’s kingdom will fall.
Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
Nemesis: Lockdown
Nemesis Lockdown builds on the tense, cinematic experience Nemesis is known for, adding even more opportunities for emergent, dramatic gameplay.
Fangs
Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans. The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).
Spartacus: A Game of Blood and Treachery
In Spartacus: A Game of Blood & Treachery, an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favour of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus. Will you be the honourable player whose word is their bond or the treacherous schemer whose alliances change with the wind?
Dune: Betrayal
In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune.
Ultimate Werewolf
16th Century: Suddenly the peaceful country life is over for the inhabitants, because there are some unfriendly werewolves hiding in the small village. The werewolves are slowly spreading and a real danger for all the humans, who live there. Can you rescue the complete village with the other loyal citizens before it is destroyed?
The Night Cage: Shrieking Hollow
You awake in the dark with nothing but a candle and...have you done this before? The déjà vu is less troubling than the change it implies. Was the ground always this unstable around you? When the tunnels crumbled into pits, did they always scream? And why does it feel like those screams are getting closer?
Unfathomable: From the Abyss
In From the Abyss, a new expansion for Unfathomable, the SS Atlantica and its journey to Boston are submerged in even deeper peril. New, horrifying monsters emerge from the depths of the Atlantic Ocean to assail the ship, and the waters of the ocean itself have grown violent enough to sweep the passengers overboard. New treacheries are here to sabotage the ship, and with the mythos deck doubling in size, fresh dangers will threaten the Atlantica at every turn.
A Game of Thrones: The Board Game – Mother of Dragons
Cross the Narrow Sea with the Mother of Dragons expansion for A Game of Thrones: The Board Game! Clawing their way into power, this expansion includes a side board of the Free Cities of Essos and an overlay of the Eyrie, as well as new characters and mechanics to bring House Targaryen and House Arryn into the fray. As you make your claim to the Iron Throne, you can call other Houses to your cause with the new vassal mechanic, or even ask for aid from the Iron Bank of Braavos. But be cautious, for the Iron Bank will have its due, and if your campaign proves to be a poor investment, the money lenders\' retribution will be swift.
A Game of Thrones: The Board Game
In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!
Blood on the Clocktower
In the quiet village of Ravenswood Bluff, a demon walks amongst you...
Le Havre
Manage a shipping company in the port of Le Havre in this weighty economic strategy game! Balance investments in goods and ships while taking care to feed your workers.
Feed the Kraken
A hidden-role social deduction game for 5-11 players and plays in 45-90 minutes. Beautifully crafted and illustrated materials bring to life the tragic splendor of the journey on a hand-painted map
The Thing: Infection at Outpost 31
It is the start of the bleak, desolate Antarctic winter when a group of NSF researchers manning the claustrophobic, isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth\'s native species, this being infiltrates the facility — creating a perfect imitation of one of the Outpost 31 crew. The staff frantically begin a sweep of the base, desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere, out there in the frigid darkness, something horrible is waiting.
The Thing: Alien Miniatures Set
This expansion contains a set of four highly detailed character miniatures, to use in place of the Alien standees you can find into the base game box. These miniatures represent the four stages of evolution of The Thing, with some iconic shapes seen in the movie, such as the Spider-Head or the Norris-Thing.
Nemesis: Space Cats
Four plastic models and corresponding art cards allow you to take on the roles of daring space cats on your tense sci-fi adventures
Unfathomable
The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse. This voyage began like any other, but now it seems that the Atlantica may never reach its destination.
AuZtralia
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace\'s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.