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Wave 1: Masters of the Universe Faction - Masters of the Universe Battleground
Wave 4: The Power of the Evil Horde - Masters of the Universe: Battleground
Wave 3: Masters of the Universe Faction - Masters of the Universe Battleground
Unconscious Mind
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud\'s apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.
Wave 1: Masters of the Universe Faction - Masters of the Universe Battleground
The Warrior Goddess Teela and the mysterious Sorceress appear on the battlefield. The magical abilities of the Masters of the Universe are growing in strength!
From now on, the enemies will have to face new spells and force fields set in the arena. By the power of Grayskull! The forces of Evil will be overcome!
Wave 4: The Power of the Evil Horde - Masters of the Universe: Battleground
The deal has been struck. Trapped in the extra-dimensional prison Hordak agreed to teach the dark arts to the young alchemist in return for his freedom. Now the ancient leader of the Evil Horde is preparing enormous forces to seize what is rightfully his and conquer Eternia. The dark times are upon us. Will our heroes be able to overcome this new threat, or is all hope lost? The Evil Horde is here.
Wave 3: Evil Warriors Faction - Masters of the Universe Battleground
Something is coming. You can smell it, but you wish you couldn\'t. You can hear the mighty tail whips and hope they won\'t get any louder. New Evil Warriors are entering the battleground, and defeat is not an option this time! These villains will stop at nothing to achieve victory. They are even willing to use the smelliest substances in the universe to daze their opponents!
Wave 3: Masters of the Universe Faction - Masters of the Universe Battleground
The most heroic of the spies joins forces with the most mysterious warrior. Is there anything that such a duo cannot achieve? There is only one way to find out – on the battleground, facing armies of the evilest villains to walk Eternia! It\'s good that our heroes bring a new weapon strong enough to turn walls into smoking craters.
Wave 1: Evil Warriors Faction - Masters of the Universe Battleground
Skeletor appears on the battlefield and summons the terror-awakening evil ghost, Scareglow, from the dimension of Infinita along with his trusted henchman, the wild Beast Man. He will provide his allies with teleports to facilitate movement around the arena.
Wave 2: Legends of Preternia - Masters of the Universe Battleground
The combined powers of the Cosmic Key and the Central Tower allow our heroes to travel back in time to Preternia! During their travels, they will experience a new battleground – The Desolation – multiple terrain pieces, such as swamps and lava pits, and a brand-new challenge – The Hunt. A mighty Tyrantisaurus is lurking in the jungles of this prehistoric world; our brave heroes and not-so-brave villains sooner or later will have to face this monstrosity. Who will be victorious? There is only one way to find out!
Fields of Eternia - Masters of the Universe
Fields of Eternia is an adventure-driven tactics and strategy game that features epic campaigns that can be played solo or with friends and family. Your objective is to rally and recruit troops,complete exciting quests while collecting ancient and powerful artifacts and building vehicles in order to emerge as the victor who conquers Eternia. Skeletor™ finally did it, he went back in time to fight King Grayskull™, long before King Randor and Prince Adam were even in existence.
Viscounts of the West Kingdom: Gates of Gold
In Viscounts of the West Kingdom: Gates of Gold, people from near and far have come to see the splendor of our great city. While most are traders and labourers, eager to make a home for themselves, others seem to have more devious intentions. Can we really trust those who once attacked our walls? Do they truly desire peace? The King has sent his orders, but we will decide who may stay and who must go.
This expansion introduces the new King\'s Order and Outsider Cards, new Building Bonus Cards, Manuscript Boards, and plenty of new Townsfolk, Heroes and Manuscripts Tiles.
Viscounts of the West Kingdom: Keeper of Keys
In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take your future into your own hands?
Viscounts of the West Kingdom Collector's Box
This Collector\'s Box is designed to fit Viscounts, Gates of Gold, Keeper of Keys, and all additional content, such as promos and metal coins. It fits sleeved cards. The box is the same size as the Collector\'s Boxes for Raiders of the North Sea and Paladins of the West Kingdom (295x295x69mm).
Requires Viscounts of the West Kingdom.
Teotihuacan: Expansion Period
Teotihuacan is expanding into an empire! The city is growing beyond its old borders, military expeditions project its influence all the way to the Yucatan Peninsula. Fighting men become settlers, new resources are discovered, and the wealth brought by obsidian draws in new discoveries.
Khôra: Rise of an Empire
In Khôra: Rise of an Empire, each player is the head of a blossoming city-state in Ancient Greece.On your turn, you must take 2 of the following 7 Actions: Philosophy, Legislation, Culture, Trade, Military, Politics, or Development. Choose Actions that align with your strategy, but which also work with your dice roll.You will need to adapt your strategy constantly and strengthen your Actions by moving your markers up on your Economy, Culture, and Military Tracks.Move up on the Taxes Track to collect highly sought-after Drachmas, the Troop Track to Explore and gather Knowledge tokens, and the Glory Track to capitalize on your Knowledge.
Unlock Achievements and, above all, make sure you have the most points at the end of the 9th Round to be crowned with the laurels of victory
Temple Rush
Roll the dice to pick your bricks and place them to skilfully build 3D temples. Temple Rush is an exciting race combining special player powers to be the first one to finish.
Ishtar
Play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon! To accomplish your mission, you must plant flowers to gather precious gems, buy trees to earn you points or purchase upgrades. Choose carefully and plan ahead to become the best gardener!
For Crown & Kingdom
The king lies weakened on his deathbed. His Majesty has but days to live, and has failed to produce an heir. Any of the local dukes or duchesses could be next in line, as long as they are able to gain the approval of the people. Each has set off on a heroic campaign around the kingdom. They vie for fame, for glory, and for the crown!
Antike Duellum
Antike Duellum is a 2-player version of Antike by Mac Gerdts, designer of Concordia.
Both players lead an ancient civilization. On one side, the Carthaginians play against the Romans. On the other side, the Greeks play against the Persians. Each nation starts with three cities, which produce marble, iron, and gold. These resources are used to develop the civilizations.
Tawantinsuyu: The Inca Empire
Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple, reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory!
Viscounts of the West Kingdom
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.