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My Island
Modeled after 2020\'s My City, My Island is a competitive legacy game in which you develop your own unique island from connected hexagons. Over 24 games, you will experience the history of your island and discover its secrets, with each of the individual games featuring new rules and game materials with which you will permanently change your island.
Danger Circuit Expansion - Downforce
Turbocharge your game of Downforce with this expansion pack! Add two new tracks and six new racer powers to your game
A copy of Downforce is required to play
Downforce
Tires screech. Gears shift. Drivers push their million-dollar cars to the limit. Restored by Rob Daviau from the 1996 Spiel des Jahres recommended game “Top Race”, Downforce puts players behind the wheel of cars with a different Power each. The difference between victory and defeat could be a single card.
My City
My City is a unique, family-oriented legacy gaming experience that is played in relatively short episodes. The game consists of 24 different episodes beginning with the development of a city in its early preindustrial stages and progressing through industrialisation.
During each game, players customise their experience by adding elements to their own boards. Players’ choices and actions made during one session of gameplay carry over into the next session, creating a personalised gaming experience. For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate setup for repeatable play.
Cubitos
Cube Cup, a race of strategy and luck to determine the Cubitos Champion! Each player has a runner on the racetrack and a support team, which is represented by all the dice you roll. Each turn, you roll dice and use their results to move along the racetrack, buy new dice, and use abilities — but you must be careful not to push your luck rolling too much or you could bust!
Welcome To The Moon
Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.