No products in the cart.
Active filters
Glory Islands
Glory Islands is played over a series of rounds in which players simultaneously play sailing cards from their hands. The card values define the turn order, how far ships can move on the board, and where a player’s pirates may be placed on the board. Depending on where they are placed, pirates may receive glory, treasure tokens, or barrels. The cards may also provide bonus actions that players can use to gain an advantage over their opponents. When pirates occupy all of the spaces on an island, the player with the most pirates on that island will gain the most glory.
Tiny Epic Pirates: Player Mat Sets (Pack of 4)
Tiny Epic Pirates Player Mat Sets (Pack of 4)
Maracaibo
Maracaibo
The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.
Cartagena - 2nd Edition
First, you can choose which part of the story to play. The basic-game reproduces only the first part of the jailbreak: the escape from the fortress to the sloop; but you may also choose to play the second part through the island of Tortuga or the whole story as well. You can also shorten or stretch the game, varying the number of board segments and/or pirates.
Tortuga 1667
The year is 1667, and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it.
Merchants and Marauders - Seas of Glory
Seas of Glory plunges you back into Merchants & Marauders where you can live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy.
Trinidad Deluxe
1580, South America: a new colony born on the ashes of the previous settlement. The difficulties are many: the natives who try to repel the invader, the laking of resources, the English Corsairs who threaten destruction. Will you succeed in the challenge?
Stomp the Plank
You are young and mischievous pirates. Try to steal treasures from captain Giraffe’s chest while accusing your fellow pirates. But be careful because if you get caught, you’ll walk the plank! For each treasure you manage to steal, your opponent will end up with a crate at the end of their plank...which might just tip over... The first one to fall loses the game!
Catan: Junior
Introduce children aged 6-9 to the classic game of trading and development with this simplified version of Catan!
Feed the Kraken
A hidden-role social deduction game for 5-11 players and plays in 45-90 minutes. Beautifully crafted and illustrated materials bring to life the tragic splendor of the journey on a hand-painted map
Tiny Epic Pirates
Tiny Epic Pirates is a 45 minute, 1-4 player game of high-seas adventure, utilizing a variable rondel action system and action combo-ing!
Merchants and Marauders
Seek your fortune on the high seas during the Golden Age of Piracy in this epic game of swashbuckling adventure! Adapt to ever-changing events in the Caribbean as one of 16 unique captains who enable a variety of playstyles
Jamaica (2nd Edition)
In February 1678, after a long career of piracy, Henry Morgan cleverly managed to get himself named Governor of Jamaica, charged with driving out pirates and buccaneers! Rather than doing that, he invited all his former “associates” and brothers-in-arms to settle there, where they were able to finally enjoy the fruits of their activities with total impunity.
All aboard!