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Ahoy: Fang And Fortune
The waves, they tremble and swell! Wait, are those teeth? Quickly, mates, haul the caviar belowdecks before it\'s eaten!
In the Footsteps of Darwin: Correspondence
England, 1856: Charles Darwin finishes writing On the Origin of Species while you are on your way home. Your correspondence with the illustrious scientist during your journey has paid off as his book will soon be published - but you\'re not done yet. In the In the Footsteps of Darwin: Correspondence expansion, you will gain the support of historical figures and make fascinating new discoveries thanks to several new features for the base game: publication tokens, classification tokens, envelope tokens, and new characters such as Emma Darwin and Queen Victoria.
Survive The Island
Survive The Island is a cutthroat game in which players seek to evacuate their adventurers — especially those of a high value — from a sinking island to maximize their score.
An island made up of forty hex-tiles is slowly sinking into the ocean as tiles are removed from the board. Each player controls ten people (valued 1-5) that they try to move towards the safety of the surrounding islands before the main island\'s volcanoes finally erupt. Players can either swim or use rafts to travel, but must avoid sea serpents, kaiju, and sharks on their way to safety.
[DAMAGED] Machina Arcana
The 3rd edition Core box of Machina Arcana.
Bitmax Puzzlegame
Bitmax and friends spend their life playing. They do puzzles, play cooperative games, competitive games... Inside this box you\'ll find all of them!
Secret Box 1st Edition - Oathsworn: Into The Deepwood
Large 150x150x110mm Secret Box with unknown content (non-gameplay related).
Includes:
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Sub Terra II: Arima's Light Expansion
The Arima\'s Light expansion for Sub Terra II introduces 5 new characters for explorers to play as, the Magician, the Escape Artist, the Fortune Teller, the Strongman, and the Beastmaster (who also comes with a hound!). Along with these new unusual and intriguing characters Arima\'s light introduces a \'prequel\' game mode where an original cast of characters attempt to lock away the evil magic of Typhaon, the volcanic spirit.
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!
For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.
18 Holes: Course Architect
There is an adage, the million-dollar deal is done on the golf course. The deals shouldn\'t be happening yet as your still designing the course now. Yet, every week, the planning committee arrives to tell you what deals they made over the weekend and now you have to adjust your plans to suit.
Ahoy
Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas.
Tiny Epic Dungeons: Extra Dice Set
12 Additional Dungeons Dice to support all player counts and do not have to pass the dice.
Gigamons
Enchanting Artwork
Imaginative and accessible gameplay
Simple to learn and supports key skill development.
Who can summon the powerful Gigamons? Only the player who collects the most Elemons! In this sweet yet strategic tile laying game of memory and magical powers, match pairs of Elemons to call upon three Gigamons to win the game!
Tiny Epic Dungeons: Snap Dice Tray
10" x 9.75 PU Leather Snap Dice Tray with Tiny Epic Dungeons Branding
Parks Memories: Coast to Coast
A strategic matching game for two or more players offering simple and flexible gameplay. Parks are represented in tiles laid out in a grid across the table face down. Gameplay includes four simple steps: reveal two tiles; choose one of the revealed tiles and place it in front of you; add a new tile to the board; lock one of the tiles with the hiker token. Gameplay passes from person to person until one player or team has collected three sets of matching park tiles in front of them.
Q-bitz
Say goodbye to boredom and challenge your mind and each other with this family-fun puzzle game!
Round one is all about speed, round two requires a bit of luck and round three tests brain power!
Q-bitz Solo
Use Q-bitz Solo as a solitaire challenge or to add another player, a new colour and additional pattern cards to the original Q-bitz game.
Zombie Teenz Evolution
Zombie Teenz Evolution is a co-operative game: all players win (or lose!) together against the zombies. To win, you must bring the four ingredient crates to the school before the zombies overrun the four buildings in the town.
Zombie Kidz Evolution
Zombies are wreaking havoc! Can you find the antidote before it is too late? Packed full with missions and mystery envelopes, Zombie Teenz Evolution will evolve and change right before your eyes.
Outfoxed!
Mrs. Plumpert’s prized pot pie has gone missing and it’s now a chicken chase to crack the case!
Community Care Expansion - Dice Hospital
An expansion box for the thrilling hospital based worker placement game, containing the city expansion, the maternity expansion, and the improvements expansion.
Upon a Salty Ocean
The city of Rouen is the main French port at the beginning of the XVI century. The City’s wealth is dependent on fishing and trading salted fish. Salt produced in the mines has to be loaded onto ships and used to preserve herring and cod fished in the Atlantic Ocean.
By Golly!
A children\'s memory game. A hand of colorful cards depicting birds, worms, etc are dealt to every player, and around 20 cards that match the cards in the player\'s hands are scattered face down around the table. Players must match cards from their hand with cards on the table to clear out their hand. First to do this wins.
Transatlantic
Transatlantic is a game for 2-4 players, ages 14 and up.
2 to 4 players lead their own shipping companies, which transport freight, mail, and passengers around the globe. They purchase new steamships from the market, each of them historical with their individual technical data (tons, knots etc.).