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  • Mechanism: Memory
  • Mechanism: Simulation
  • Category: Horror
  • Category: Memory
  • Category: Modern Warfare
  • Category: Napoleonic
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Cuba: The Splendid Little War
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Cuba: The Splendid Little War

£39.96 £49.95
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Cuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years\' War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence.

Availability: In stock
Wandering Towers:...
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Wandering Towers: Mini-Spell Expansion 3

£3.96 £4.95
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This expansion includes 2 New Magic Spells for Wandering Towers. New Spells included are Fill a Potion Bottle and Extra Die Roll.

FILL A POTION BOTTLE: If you use this magic spell, you may flip one of your own empty magic potion flask to the full side.

EXTRA DIE ROLL: If you use this magic spell, you may roll a new movement value with the die after a movement card is played, instead of moving the value indicated on the card. If the movement card shows a die or dice, you may roll the die again. In both cases you have to move the result of the roll.

Availability: Last items in stock
Bitmax Puzzlegame
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Bitmax Puzzlegame

£12.57 £20.95
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Bitmax and friends spend their life playing. They do puzzles, play cooperative games, competitive games... Inside this box you\'ll find all of them!

Availability: In stock

Age of Muskets Volume I: Tomb for an Empire

£51.95
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Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation. Players take command of an army of the period, represented by their headquarters, and control their attached units, their men and equipment. The purpose is to re-create all the relevant factors of war at the operational level in the pre-industrial age.

Availability: In stock
2 Minutes to Midnight
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2 Minutes to Midnight

£70.16 £89.95
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2 Minutes to Midnight is a fresh design exploring the Cold War in 5-year turns starting in 1946 and running for 9 turns to 1990.

Availability: Last items in stock
Gigamons
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Gigamons

£15.96 £19.95
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Enchanting Artwork

Imaginative and accessible gameplay

Simple to learn and supports key skill development.

Who can summon the powerful Gigamons? Only the player who collects the most Elemons! In this sweet yet strategic tile laying game of memory and magical powers, match pairs of Elemons to call upon three Gigamons to win the game!

Availability: Last items in stock
Parks Memories: Coast to Coast
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Parks Memories: Coast to Coast

£19.21 £24.95
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A strategic matching game for two or more players offering simple and flexible gameplay. Parks are represented in tiles laid out in a grid across the table face down. Gameplay includes four simple steps: reveal two tiles; choose one of the revealed tiles and place it in front of you; add a new tile to the board; lock one of the tiles with the hiker token. Gameplay passes from person to person until one player or team has collected three sets of matching park tiles in front of them.

Availability: In stock
Clinic: Deluxe Edition –...
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Clinic: Deluxe Edition – 5th Extension

£21.21 £24.95
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Occasionally, I’ve heard it said that some players build their clinic nearly the same way every time, and that the construction part of the game lacks variety. So, in The Extension, I added Urban Design 1.0 to require different floor plans, and Underground Utility Work to reduce the available space and to resize and reconfigure your player boards however you want.

Availability: In stock
Q-bitz
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Q-bitz

£24.71 £32.95
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Say goodbye to boredom and challenge your mind and each other with this family-fun puzzle game!

Round one is all about speed, round two requires a bit of luck and round three tests brain power!

Availability: In stock
Q-bitz Solo
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Q-bitz Solo

£9.71 £12.95
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Use Q-bitz Solo as a solitaire challenge or to add another player, a new colour and additional pattern cards to the original Q-bitz game.

Availability: In stock
Zombie Teenz Evolution Zombie Teenz Evolution
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Zombie Teenz Evolution

£18.68 £25.95
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Zombie Teenz Evolution is a co-operative game: all players win (or lose!) together against the zombies. To win, you must bring the four ingredient crates to the school before the zombies overrun the four buildings in the town.

Availability: Last items in stock
Zombie Kidz Evolution
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Zombie Kidz Evolution

£17.24 £23.95
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Zombies are wreaking havoc! Can you find the antidote before it is too late? Packed full with missions and mystery envelopes, Zombie Teenz Evolution will evolve and change right before your eyes.

Availability: In stock
By Golly!
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By Golly!

£11.97 £19.95
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A children\'s memory game. A hand of colorful cards depicting birds, worms, etc are dealt to every player, and around 20 cards that match the cards in the player\'s hands are scattered face down around the table. Players must match cards from their hand with cards on the table to clear out their hand. First to do this wins.

Availability: In stock
Wandering Towers
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Wandering Towers

£36.41 £44.95
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Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!

Availability: Out of Stock
Wilmot's Warehouse
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Wilmot's Warehouse

£31.96 £39.95
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In Wilmot\'s Warehouse, your team will work co-operatively to organize the warehouse, using memory, imagination, and silly stories you make up.

Draw product tiles from the stack, discuss what they look like, and place them somewhere you\'ll remember. After you place each tile, you flip it over and can\'t look at it again until the end of the game, so your team has to remember where you\'ve placed previous tiles as you decide where to place new ones.

Availability: Out of Stock
Days And Nights: Red Army...
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Days And Nights: Red Army Miniature Pack

£28.76 £35.95
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Days & Nights: Red Army Pack is an add-on pack that contains 28 miniatures compatible with both Days of Ire and Nights of Fire. It also contains a small deck expansion to Nights of Fire, and an additional deck allowing campaign play.

In Campaign mode you can play a game of Days of Ire followed by a game of Nights of Fire (solo, cooperative, or conflict mode up to 1v2 supported), and have the winner decided only at the end!

Availability: Out of Stock
Days Of Ire: Budapest 1956
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Days Of Ire: Budapest 1956

£34.36 £42.95
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It\'s 1956, and waves of protest in Poland are once again showing cracks of the Eastern European communist bloc. Emboldened by these signs, students and intellectuals in Budapest, the Hungarian capital, organize a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked, thus sparking the Revolution of the 23rd of October.

Availability: Out of Stock
Wandering Towers: Playmat
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Wandering Towers: Playmat

£18.36 £22.95
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The official playmat for Wandering Towers!

The playmat features locations for all 8 spells, draw card and discard stacks, and locations around the game map in a charming fantasy landscape.

Constructed of thick 2mm neoprene with stitched edges, this playmat will stand the test of time.

Sized at 19.7×19.7-inches, the playmat comes in a cardboard display box.

Availability: Out of Stock
Wandering Towers:...
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Wandering Towers: Mini-Spell Expansion 2

£3.96 £4.95
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Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards.

Close Ravenskeep

Effect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again.

Draw 2 Cards

Effect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.

Availability: Out of Stock