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Isle of Trains: All Aboard
Welcome to the Isle of Trains, where you are the conductor, and constructor of one of the island’s locomotives. You’ll build trains and load a range of goods to complete contracts across the island, and also deliver passengers to their destinations.
Isle of Trains: All Aboard is a card-based engine building game where cards have multiple uses: You can use cards as locomotives, freight cars, passenger cars, or buildings to improve the effectiveness and abilities of your train. Cards can also be spent to pay for the construction of your new train cars and buildings, or you can use your cards as cargo and load them onto available freight cars.
Maglev Metro
In Maglev Metro, utilize state-of-the-art magnetic levitation technology to build a metropolitan rail system, transporting workers and robots beneath the city. Replace aging Manhattan and Berlin subway systems with newer, faster, quieter technology. Enhance your rail system\'s abilities so that your passengers arrive at their destinations first.
Colt Express - 10th Anniversary
Players control outlaws who have all come to rob the same train, programming their actions in advance as they climb up and down, loot valuables, avoid the Marshal and shoot at each other! Winner of the 2015 Spiel des Jahres award.
Note: This is not the Happy 10th Anniversary Expansion
Terminus
You and your competitors’ transit companies have been hired by the city to build new subway lines and commercial developments to improve the city\'s bottom line.
The Underground Challenge: Paris / New York
In The Underground Challenge, you will compete against real Underground lines. The map starts with multiple lines already built, and you must try to beat the Underground\'s score.
On The Underground: Obstruction
Setup: Before setting up the game, randomly draw three destination cards and place an obstruction tile in each of the stations they show. Shuffle those cards back into the deck.
Gameplay: A player must pay 2 branch tiles to connect a line to a station with an obstruction tile. That player then scores three points and removes the obstruction tile from the game.
On The Underground: Engineering Crew
Setup: Place on engineering crew tile per player next to the board and return the extras to the box.
Gameplay: A player may spend one of their actions to take an engineering crew tile. Each player may hold at most 1 of these tiles. It may be spend to take a branch tile or place a track token. Doing so does not cost an action.
On The Underground: Street Fair
Setup: Before setting up the game, randomly draw 3 Destination cards, and place a Street Fair tile in each of the stations they show. Shuffle those cards back in the deck.
Gameplay: When placing Track tokens, a player scores 2 points whenever they connect a station with a Street Fair tile with the Passenger start station using the same line.
The Underground Challenge: London / Berlin
In The Underground Challenge, you will compete against real Underground lines. The map starts with multiple lines already built, and you must try to beat the Underground\'s score.
On the Underground: Paris / New York
In On the Underground: Paris/New York, players build the Paris Métro lines or the New York City Subway lines. Each player controls 2-4 different lines, depending on the number of players.
Free Ride
Free Ride, another fine game from Friedemann Friese, designer of Power Grid and Friday, takes us to the Golden Age of Railways in Europe. Around the end of the 19th Century, a growing network of railway lines was built in Europe. This allowed people to travel to the major cities to visit beautiful structures influenced by Art Nouveau and Historicism.
Smash Up: Marvel
The "shufflebuilding" game Smash Up begins with a simple premise: take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more bases than your opponents! Each faction involves a different gaming mechanism, and each combination of factions brings a different gaming experience.
Rulebenders
A theme-traveling adventure with pirates, zombies, dinosaurs, wizards, and more!
Embark on a fascinating adventure through multiple themes like pirates, sci-fi, fantasy, prehistoric, zombies, and more in Rulebenders, a theme-traveling game that twists the rules of the game (literally and figuratively) and will create a unique game experience every time you play!
Glory Islands
Glory Islands is played over a series of rounds in which players simultaneously play sailing cards from their hands. The card values define the turn order, how far ships can move on the board, and where a player’s pirates may be placed on the board. Depending on where they are placed, pirates may receive glory, treasure tokens, or barrels. The cards may also provide bonus actions that players can use to gain an advantage over their opponents. When pirates occupy all of the spaces on an island, the player with the most pirates on that island will gain the most glory.
Race to Moscow: Giant Playing Mat
1260 x 840 mm, 2 mm thick, one side printed eco-leather playing mat. The mat is language independent.
1941: Race to Moscow - Axis Aircraft Expansion
Axis Aircraft Expansion upgrade - a set of three Ju.87 and one S.boat miniatures in players colors.
Dimensions:8cm x 30cm x 6cm
Weight:140 g
Aventuria: Ship of Lost Souls
Ship of Lost Souls is an expansion for the Aventuria Card Game. This box contains the adventure Ship of Lost Souls in three acts as well as the short adventure
Age of Steam Deluxe: Expansion Volume I
Railway expansion continues as steam-belching iron horses roar into new territory.
This volume includes the 9 previously available expansion maps for Age of Steam Deluxe as well as a punchboard money chip chart for identifying money chip denominations.
Village Rails
In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam.
Ticket to Ride: San Francisco
Welcome to the Bay! Souvenirs weigh heavy in your bag as you lean out from the cable car. Sunlight shimmers through the mist that obscures your view of Alcatraz and the Golden Gate Bridge. San Francisco is truly the Golden City! In this fast-paced Ticket to Ride game, players race one another to visit the most iconic locations of the city, and collect souvenirs along the way. The elegantly simple gameplay of this stand-alone version of Ticket to Ride is ideal for both beginners and seasoned players.
Colt Express: Bandits - Doc
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course.
Colt Express: Bandits - Cheyenne
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course.
Rulebenders (Spanish)
Lo encontré en un mercadillo. No había visto nada igual, un extraño artefacto de metal con un peculiar dibujo en el centro: un tipo de aspecto simpático sonriéndome, pintado con colores fluorescentes.
Magellan: Elcano
September 20, 1519: The activity on the deck is frantic. Sailors run from side to side, loading the final batch of supplies. On the royal stand in the harbour, the preparation is intense. The King has arrived to watch the fleet set sail: five mighty ships, commanded by five shrewd captains whose intelligence will be put to the test in the years to come. The cannons roar, giving the departure signal. The anchors are pulled up, and the sails unfurled. The voyage that will circle the globe has just begun.