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Halls of Hegra
From an abandoned mountain fortress you command a group of Norwegian volunteers fighting numerically superior German forces in the early days of WW2.
SETUP
In SETUP, you create a set or sets, scoring points to move around the board. How many points on each turn depends on how good you are at spotting sequences and by playing a set which will create multiple combinations on the board. Even when it\'s not your turn, unwitting opponents may gift you points by creating sets using tiles in your bonus spaces, so always keep your eyes peeled to claim those extra points.
Black Orchestra: Conspirator Pack 2
Conspirator Pack #2 includes 4 new conspirators for Black Orchestra.
Black Orchestra: Conspirator Pack 1
Conspirator Pack #1 includes all 3 conspirators from the 1st Edition\'s Classified Pack, but have been updated for the new edition. There is also a new 4th conspirator.
L.L.A.M.A.
In LLAMA, you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing?
Double Agents - City of Spies
New spies arrive to town and with new abilities. Besides Estoril, players will also fight in Lisbon, where they will find new ways to create the best network of spies.
Black Orchestra
A tense and heart-pounding co-operative game based on historic events, in which concerned German officers and citizens attempted to remove Hitler from power, by any means necessary. Players take on the roles of these conspirators and engage in a high-risk game of growing suspicions, daring actions, and desperate plots.
Tranquility: The Ascent
Tranquility: The Ascent is a standalone sequel to Tranquility, with players working together to complete a grid of numbers as they scale the mountain.
Fugitive (Second Edition)
Fugitive is a tense, easy-to-learn, two-player deduction card game. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal, while the agent must guess those cards to uncover them. If all the cards are face up, the fugitive is caught.