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Traitors Aboard
Traitors Aboard is a hidden role party game that combines strategy, bluffing, and social interactions.
Slyville
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world\'s major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth — not always in a way that is completely legal, but for sure fun and entertaining!
Fast Forward: Fear
Do you fear ghosts? Or are you confronting the danger and scaring your opponents?
Coup: Reformation
Coup: Reformation, an expansion for the original version of Coup: City State from La Mame Games, adds new cards to the game and rules for factions and team play that increases tension in the early stages for four or more players and (thanks to 15 additional character cards) allows Coup to be better played with up to ten players.
Durian
Ring the Bell...Angry Gorilla!
Today the jungle fruit shop is busy and bustling once again. The shop\'s clerks, having too much to do, have started helping customers without checking the new inventory that has arrived. Even though they haven\'t checked the inventory, surely the other staff members have checked them already. But during all the excitement they ended up taking too many orders... When that happens, if someone rings the bell the shop manager gorilla will rush out of their office. If they find out about the over-sold orders......oh, it\'s too scary to think about! Watch out for the 3 gorilla siblings that are hanging around waiting to cause trouble!
Bang! - 4th Edition
Recreate an old-fashioned spaghetti western shoot-out, with each player receiving a Character card to determine special abilities and a Role card to determine their goal. Outlaws must kill the Sheriff, Deputies must protect him, the Renegade needs to be the last person standing and the Sheriff must kill all Outlaws and Renegades! Who will be left standing once the bullets are fired?