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Aeon's End: The Descent
Aeon\'s End: The Descent is a standalone experience within the exciting world of Aeon\'s End, utilizing the familiar shuffle-free deck-building game system with a replayable narrative experience about the founding of Gravehold!
Discover new mages and nemeses, along with the all-new "Friends & Foes" module, all of which can be played independently, while also being compatible with all existing Aeon\'s End content.
Innovation Ultimate
Innovation Ultimate is a box set containing Innovation and all five of its expansions, which includes a brand new expansion titled The Unseen. Many, many updates have been made to this edition. First, Age 11 has been added, representing the recent past and potential near future at the time of release. Lots of language and mechanics have been streamlined, and in particular, the expansions have all been heavily reworked to be more accessible and easy to include while playing.
Aeon's End: Southern Village
Promos from the "Aeon\'s End: Outcasts" campaign that were not Kickstarter exclusive went into the "Southern Village" expansion. This expansion includes 1 new nemesis, 2 new mages, new market cards, and new treasures for Expedition Mode.
Ponzi Scheme
Based on the textbook example of financial scams, "Ponzi Scheme" is the term used to describe the technique Charles Ponzi employed in 1919 to operate one of the most notorious financial frauds in history.
In the game Ponzi Scheme, players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible, and as time goes on the dividends you need to pay every turn will only pile higher and higher! But when someone declares bankruptcy, the remaining fraudster who forged the biggest shell corporation wins the game!
Aeon's End: Evolution
An expansion for Aeons End that consists of milestones from the Past and Future Kickstarter campaign
Aeon's End: Origins
Wave 7 Expansion for Aeon\'s End content revealed in the Past and Future kickstarter campaign
Wolves
Wolves is a semi-cooperative board game for 3-6 players. You take on the role of a community leader attempting to manage limited resources to help get your people through the winter. To survive, you need to co-operate and share through the gifting of what you\'ve gathered and grown, which will dwindle as you head toward winter.
Carnegie: Departments and Donations Expansion
This expansion includes four modules
Concordia: Roma / Sicilia
Concordia: Roma/Sicilia is an expansion for Concordia that provides a double-sided game board for two different experiences:
In Roma, you build the eternal city with famous places like the Colosseum, Forum Romanum, Circus Maximus, or Pantheon. Send your colonist ships abroad to gather extra benefits.
On the island of Sicilia, coincidental eruptions of the volcano Etna may hit you. It\'s a new element of luck, but Sicilia can be played without that option as well.
Carnegie
Andrew Carnegie was a major player in the United States\' steel industry. He was not just one of the richest men in the world; he was also a philanthropist and supporter of social causes. Who can become his equal?
Last Light
Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe. Each turn, players select an action card, then all players take their actions simultaneously, exploring planets, mining for resources, gaining new technologies, and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.
Last Light: Infinity
New challengers have arrived to squabble over the last star in the known universe!
INFINITY adds 10 new aliens to Last Light and adds components to bring the game up to eight players while keeping the same speed of gameplay!
After Us
2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They\'ve been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence.
Millennium Blades
Millennium Blades
Millennium Blades is a CCG-Simulator -- A game in which you play as a group of friends who play the fictional CCG "Millennium Blades".
Idiris vs Ra'Ha - Jaelara Second Edition - Genesis: Battle of Champions Tactical Collectible Card Game
This two-player VS box will be perfect for you and your friend to start playing Genesis. This box set includes the Ra\'Ha champion card, a 50 card deck for her, and enough aura cards to play with her; the Idiris champion card, a 50 card deck for her, and enough aura cards to play with her; tow 30 sided dice to track your health; a learn-to-play guid and a play mat, both with an art poster on the other side; and two deck boxes for storage. The decks have been designed to be played right out of the box and give you the whole tactical experience Genesis is famous for.
Jaelara Second Edition - Genesis: Battle of Champions Tactical Collectible Card Game (24 booster packs)
Jaelara Second Edition will be a reprinting of the best cards from Beta, Welcome to Jaelara, and Raze in a single set. In this set, we are making it easier to get the cards you need by introducing two rares per pack along with a chance to get a third rare as an epic. Also, for the first time, you have a chance of getting your favourite Genesis cards in foil.
Deck of Wonders
Deck of Wonders is a solo-first expandable card game with legacy elements. It captures the feel of games like Hearthstone and MTG, but in a solo/co-op format.
Tribes of The Wind
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.
Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.
Istanbul: Choose & Write
Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul – Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play.
Bohnanza
Bohnanza is the first in the Bohnanza family of games. The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making.
Aeon's End: The Ruins
Will the mages of New Gravehold ever truly be able to escape from their past? The World That Was and the world that is, Gravehold and New Gravehold. Every new civilization is built on the bones of its predecessors. In order to look forward and build a brighter future, the mages must first understand their roots.
The Gloom Chronicles
Bring campaign-style play to your Gloom game! Requires core Gloom, but is best played with Gloomier: A Night at Hemlock Hall, Unquiet Dead, Unhappy Homes, Unfortunate Expeditions, and/or Unwelcome Guests. Printed on traditional opaque cardstock.
Above and Below
Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they\'ve been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?
Carthago: Merchants & Guilds
Carthago: Merchants & Guilds
Carthage - about 800 years BC. Founded as a humble trading post by the Phoenicians, the city quickly grew into an important trade hub where precious goods from around the ancient world were traded.