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Interstellar
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
Expeditions
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.
Race to the New Found Land
Race to the New Found Land
Daring sailors risk life and limb to journey across the vast Atlantic ocean, discovering a giant island off the coast of North America: the New Found Land. Now, the mightiest nations of western Europe are competing for the riches of this new region as everyone scrambles to stake their claim. Your efficiency and ingenuity will be your greatest assets as you move settlers, sell valuable cargo, and discover new resources in the race to become the most influential power in this burgeoning new land.
Maracaibo
Maracaibo
The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.
Cooper Island
Cooper Island
In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.
Wayfinders
Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies.
Unsettled
Lost amidst the surreal and bizarre unknowns of the far reaches of the cosmos, your crew of explorers must pull together to discover the resources necessary to survive the long journey home.
Unsettled: Gniir (Planet 009)
It\'s kill-you-instantly cold outside. Somehow, that\'s the least of your problems. Unsettled: Gniir is the 9th planet box for "Unsettled".
Unsettled: Scientific Specializations
This expansion adds unique actions to unlock for each crew member.
Use your scientific specialization in tandem with environment-specific comprehension to perform actions unique to your character.
Unsettled: Scientific Fascinations
Give in to your idiosyncratic intrigues...perhaps at the expense of your crew...in the hopes that your mind can solve what others haven\'t been able to.
Unsettled: Strannos (Planet 005)
Take refuge in clockwork stone shells, and endure the heat of floating lava rivers in this fiery wonderland of timed maneuvers and variable gravity. Unsettled: Strannos is the 5th planet box for "Unsettled".
Unsettled: Kaelyfos (Planet 006)
Delve into the drifting, planet-sized head of an ancient being and attempt to access its lost memories for clues that could lead you home. Unsettled: Kaélyfos is the 6th planet box for "Unsettled".
Unsettled: Koguya (Planet 007)
Untangle an ever-changing planet-sized knot of vines to reveal hidden secrets and the means to go on going on. Unsettled: Koguya is the 7th planet box for "Unsettled".
Unsettled: Blackout (Planet 008)
Restore power to the Scarab before a malfunctioning Luna turns your lights out for good. Unsettled: Blackout is the 8th planet box for "Unsettled".
Unsettled: Yendraal (Planet 004)
Delve into a labyrinthian coral construct, but tread lightly lest you anger the very ground you walk upon. Unsettled: Yendraal is the 4th planet box for "Unsettled".
Unsettled: Zehronn (Planet 003)
Cautiously explore a crystalline crypt to commune with ancient beings and access long-forgotten secrets. Unsettled: Zehronn is the 3rd planet box for "Unsettled".
Kraftwagen: Age of Engineering
Despite the fact that the North American automobile industry developed later than in Europe, the innovations in the mass production of vehicles and the immense internal market made the American automobile industry the largest and most powerful in the world.
In Kraftwagen: Age of Engineering, you will push the development of new engines and bodies with which to launch the best possible range of vehicles on the market, and you will have the opportunity to demonstrate the power of your engines in the first Grand Prix that were held in American territory.
Lost Ruins of Arnak - The Missing Expedition
The professor is missing!
Your dear friend, Professor Kutil, has gone missing while exploring the lost ruins of Arnak. Now, you and your expedition must follow his trail to learn his fate.
This expansion for Lost Ruins of Arnak offers two new expedition leaders, two new research tracks, and many new cards. New content can be immediately added to a standard game for 1 to 4 players or discovered gradually in a solo or two-player cooperative campaign. Requires Lost Ruins of Arnak base game. Fully compatible with Expedition Leaders expansion.
Iron Clays (compatible with Brass)
A set of 100 Iron Clays in 5 denominations, in a box, initially available as an add-on in the KS for Brass.
Lost Ruins of Arnak - Expedition Leaders
Return to the mysterious island of Arnak in this new expansion – Expedition Leaders!
Give your expedition an edge by choosing one of six unique leaders, each equipped with different abilities, skills, and starting decks that offer different strategies and styles of play for you to explore.
Stroganov
In the 17th century, Russia began to expand eastwards to develop the vast expanses of Siberia. This phase in history is closely associated with the name Stroganov. In Stroganov, players try to collect the best furs to gain wealth and fame as they move across the vastness that is Siberia.
AuZtralia
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace\'s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.