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The Quacks of Quedlinburg: The Duel
Return to Quedlinburg in The Quacks of Quedlinburg: The Duel!
Ply your wares against your rival doctor and draw the locals in with your potions. Win over members of the crowd in the town square and prove that you know your potions! But be careful, your potions can still explode if you aren’t careful with your ingredients!
Myths at War: Back to the Beginning
New 54 cards set with brand new content for Norse, Japanese and Egyptian mythologies (new gods, events, actions...) to add to any Myths at War installment.
Myths at War is a strategy card game for two or more players who confront each other to determine the fate of a Mythology. Before starting a game, each player builds his or her own deck according to a defined set of rules and then faces other players to deem which Mythology is the most powerful. There are two ways of winning a Myths at War game: GOD OF GODS, by achieving a certain level of power or OBLIVION, by vanquishing your opponent. Myths at War mixes strategy and collection. Each expansion set will help you improve existing decks and create new ones.
Myths at War
Myths at War, first published as Guerra de Mitos, is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each expansion increases both the number of available mythologies and the game possibilities.
Instacrime: Casino
Granada is a beautiful city in the South of Spain where you can find all kinds of people. Like any other night, after a fancy dinner at the casino, four players meet around a poker table. They are Vladimir Lavrov “The Russian”, escorted by his bodyguard Sasha, Brad Clayton, Claudine, and her friend Sophie. One of the players will never see a new day.
Instacrime: Munford
Dorothy Munford, the owner of the publishing emporium named after herself, organizes the annual family reunion in the hotel that’s been hosting it for years and that has earned her trust.
Sherlock: Death on the 4th of July
In each Q case you try to solve a mystery case with 32 clues.
Play in turns, one player at a time, until all cards have been revealed or discarded.
Mythsgate
In the Ivory kingdom, an old portal has been activated due to the abuse of magic. Ancient creatures threaten to destroy the kingdom, but warriors of all Ivory\'s places come to the call of the king to try to recover the peace.
The Quacks of Quedlinburg: Mega-Box
This Mega Box includes the original The Quacks of Quedlinburg, The Herb Witches expansion and The Alchemists expansion, all in one box!
In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!
New Eden
It\'s the year 2442, and Earth is facing complete destruction. The sea level is irrevocably rising, and the vast depths of the ocean now lie above the former land areas. Inspired by Jules Verne\'s visions and equipped with the latest technology, a deep sea city — "New Eden" — is being built, with the main dome standing on a "White Smoker", a spring at the bottom of the sea from which hot water flows at up to 300 °C.
Dice Forge
The gods are offering a seat in heaven for whichever hero defeats their rivals! Manipulate your luck by removing and customising the faces on your dice and earn your place among the divines in this innovative development game.
The Alchemists Expansion - The Quacks of Quedlinburg
The Alchemists of Quedlinburg are as famous as they are notorious. People seeking help come from far and wide to have their – sometimes extremely exotic – complaints treated “expertly”. In this latest expansion, distill essences to free the citizens of Quedlinburg from these afflictions and receive valuable bonuses to become the number one alchemist. A copy of The Quacks of Quedlinburg is required to play.
Doppelt so Clever
Next in the series is Doppelt so Clever! With five new dice-marking challenges and a new action beyond the re-roll and “use one more die” actions of the earlier game, you really have to be twice as clever to score big!