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Everdell Duo
In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.
Command of Nature
Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage, summoning warriors from the Twig, Leaf, Droplet, and Pebble factions and fighting to prove your prowess. As the battle continues, you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!
Unmatched Adventures: Tales to Amaze
Unmatched Adventures: Tales to Amaze, which is themed around the pulp adventures, tall tales, and local legends of the mid-20th century, gives you a whole new way to play Unmatched.
Imperial Miners
Imperial Miners is a light engine-building card game for 1 to 5 players from designer Tim Armstrong (Arcana Rising, Orbis), in which players excavate mines using a clever card activation system. This stand-alone game is set in the popular Imperial Settlers universe and offers beautiful illustrations, easy-to-grasp rules, and satisfying gameplay full of chain reactions and engine-building synergies.
Doomlings
Somewhere on a doomed and distant planet, life has emerged, competing for supremacy until the world’s inevitable destruction. The object of the game is to score the most points by the time the world ends. Score points by playing Traits for your Doomlings’ species, making them more adaptable, resilient, and mischievous. As your Doomlings assert their dominance, Catastrophes will befall the planet, causing setbacks for each competing species. When the third Catastrophe inevitably strikes, the world ends, and the Doomlings with the strongest set of traits gets to look the Apocalypse in the eye and declare…“I scored the most points!”
Unmatched: Houdini vs. The Genie
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you\'ve mastered one set, new heroes arrive to provide all new match-ups.
Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.
Dog Park
Welcome to Dog Park, a mid-weight, competitive set-collection and point-to-point movement game in which players take on the role of dog walkers who recruit, walk, and care for their dogs over four rounds.
Dog Park: European Dogs Expansion
It\'s time to take some of Europe\'s finest dogs for a walk. The European Dogs expansion includes 29 cards with 2 new abilities: Lone Wolf and Well Trained. These cards come with the Collector\'s Edition of Dog Park.
Dog Park: Famous Dogs Expansion
The dogs of page, stage, and screen have come to Dog Park. The Famous Dogs expansion includes 29 dog cards with 3 new abilities: Hoarder, Show Off, and Slowpoke. These cards come with the Collector\'s Edition of Dog Park.
Root: Landmarks Pack
Bring the Root Woodland to life with landmarks! Landmarks add unique powers to their clearings and can be added to games with any player count.
Root: Underworld Hirelings Pack
Need allies? How much gold do you have? Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!
Root: Marauder Hirelings Pack & Hireling Box
Need allies? Here they are, fiery and fierce. Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!
Root: The Clockwork Expansion 2
Root: The Clockwork Expansion 2 adds four new automated opponents. Compete against the:
Lizard Cult.
Riverfolk Company.
Corvid Conspiracy.
Underground Duchy.
Also, it contains new trait cards to spice up the factions from the first Clockwork expansion. To use this product, you must have the Underworld and/or Riverfolk Expansions.
Slyville
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world\'s major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth — not always in a way that is completely legal, but for sure fun and entertaining!
Dice Forge
The gods are offering a seat in heaven for whichever hero defeats their rivals! Manipulate your luck by removing and customising the faces on your dice and earn your place among the divines in this innovative development game.
Root: The Underworld Expansion
Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board.
King of New York
New city, new rules, new monsters – same fight, to be the king! There are buildings to stomp, vengeful military units to be destroyed and six brand new monsters! Every roll of the dice might mean that your monster feels the OUCH, as military units open fire. There’s always something happening in the city that never sleeps.
Photosynthesis
In this beautiful and unique game, several varieties of trees compete to grow and spread their seeds in the sunlight of the forest. Take your trees through their lifecycle, from seedling to full bloom to rebirth, and earn points as their leaves collect energy from the revolving sun’s rays. Carefully pick where you sow and when you grow, as trees in the shadows are blocked from light, and from points.
Root: The Clockwork Expansion
Root: The Clockwork Expansion allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play!
Junk Orbit
Space — the final junkyard. Good thing one planet\'s trash is another planet\'s treasure! In Junk Orbit, you\'re captain of your own scavenger ship, picking up space junk and transporting it to any city that will take it. Launch your junk ... uh, *cargo* ... out of your airlock to propel your ship! Race to deliver your cargo as you navigate the orbits of nearby planets and moons!
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Wayfinders
Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies.
Days And Nights: Red Army Miniature Pack
Days & Nights: Red Army Pack is an add-on pack that contains 28 miniatures compatible with both Days of Ire and Nights of Fire. It also contains a small deck expansion to Nights of Fire, and an additional deck allowing campaign play.
In Campaign mode you can play a game of Days of Ire followed by a game of Nights of Fire (solo, cooperative, or conflict mode up to 1v2 supported), and have the winner decided only at the end!
Days Of Ire: Budapest 1956
It\'s 1956, and waves of protest in Poland are once again showing cracks of the Eastern European communist bloc. Emboldened by these signs, students and intellectuals in Budapest, the Hungarian capital, organize a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked, thus sparking the Revolution of the 23rd of October.