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Quartz: The Dice Game
It seems that new mines keep being discovered... But these mines aren\'t that big and all the dwarves will have to run to get the most out of them in just one day! In this dice version of Quartz, the bet remains the same: Everyone must explore the mine and sell the mined crystals in the city at the end of the day. The dwarf who manages to collect the most money will have the mine all to himself.
Imperial Miners
Imperial Miners is a light engine-building card game for 1 to 5 players from designer Tim Armstrong (Arcana Rising, Orbis), in which players excavate mines using a clever card activation system. This stand-alone game is set in the popular Imperial Settlers universe and offers beautiful illustrations, easy-to-grasp rules, and satisfying gameplay full of chain reactions and engine-building synergies.
Shamans
You are a Shaman protecting the spirit worlds from the threat of the shadows since the dawn of time, but could the danger come from your own ranks? Will you be able to read through the schemes of your corrupted rivals and find yourself on the right side of this age-old struggle?
Atlantis Rising (Second Edition)
The isle of Atlantis, your home, is sinking. Will you be able to save your people in time?
Aerion
"Charged with building a new fleet of airships to traverse the Oniverse, you must draft the best blueprints, acquire materials, and recruit a crew to build the most wondrous fleet ever seen."
Glow
You are an adventurer who builds their company by recruiting a new traveling companion each turn, trying to combine their powers as best as possible. You\'ll roll the dice to activate the advantages that your companions bring you... or their disadvantages. Gather many slivers of light to dispel the darkness, restore the colours, travel the land to reach landmarks, and (yes) score points.
Parks
Parks
PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks.
In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.