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  • Minimum age: 10
  • Mechanism: Variable Player Powers
  • Category: Civilization
  • Category: Murder/Mystery
  • Category: Wargame
Risk 2210 AD
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Risk 2210 AD

£50.96 £59.95
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Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.

Availability: Last items in stock
The Werewolves of Miller's...
  • -25%
  • -25%

The Werewolves of Miller's Hollow

£8.21 £10.95
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The all-time-classic party game! Werewolves have infiltrated the village and are feasting on a new victim every night. Can you identify who among you is hiding a dark secret and root them out before it\'s too late?

Availability: In stock
Rise of Tribes
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Rise of Tribes

£40.63 £48.95
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Rise of Tribes

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply grow and conquer.

Availability: Last items in stock
Roll for the Galaxy: Rivalry
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Roll for the Galaxy: Rivalry

£63.71 £84.95
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Roll for the Galaxy: Rivalry

Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.

First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play Rivalry. If you are familiar with the dice from Ambition, then you can add this content and start playing immediately. (If not, you\'ll need to read about the new dice.)

Availability: In stock
Race for the Galaxy: Alien...
  • -25%
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Race for the Galaxy: Alien Artifacts

£19.46 £25.95
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Race for the Galaxy: Alien Artifacts

Race for the Galaxy: Alien Artifacts, is the fourth expansion for Race for the Galaxy, is incompatible with earlier expansions for that game, instead taking the game in a new direction. Race for the Galaxy: Alien Artifacts consists of two parts:

46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards.

Availability: In stock
Root: The Marauder Expansion
  • -20%
  • -20%

Root: The Marauder Expansion

£39.96 £49.95
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Root: The Marauder Expansion introduces two new factions to the Woodland⁠—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play.

Availability: Out of Stock
Root: Landmarks Pack
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Root: Landmarks Pack

£7.96 £9.95
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Bring the Root Woodland to life with landmarks! Landmarks add unique powers to their clearings and can be added to games with any player count.

Availability: Out of Stock
Root: The Clockwork...
  • -23%
  • -23%

Root: The Clockwork Expansion 2

£30.76 £39.95
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Root: The Clockwork Expansion 2 adds four new automated opponents. Compete against the:

Lizard Cult.

Riverfolk Company.

Corvid Conspiracy.

Underground Duchy.

Also, it contains new trait cards to spice up the factions from the first Clockwork expansion. To use this product, you must have the Underworld and/or Riverfolk Expansions.

Availability: Out of Stock
Root: The Clockwork Expansion
  • -15%
  • -15%

Root: The Clockwork Expansion

£33.96 £39.95
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Root: The Clockwork Expansion allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play! 

Availability: Out of Stock