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Oceans: Legends of the Deep
Legends of the Deep brings cultural legends, high fantasy, and mythologies from around the globe into the Oceans ecosystem.
Oceans is a journey from the known world into the unknown, where you discover powerful traits that hardly seem possible in the realm of biology. With Legends of the Deep, you will discover things beyond the world of science!
Deadzone 3.0 - Rulebook Pack
The best sci-fi skirmish game is about to get better. Third Edition takes everything you love about Deadzone and turns it up to an exploding 8.
Deadzone Forge Father Hold Warriors Starter
When the Forge Fathers deploy their troops into a Deadzone, they are led by the greatest warriors of the hold. Venerable Forge Guard from the Lord’s personal custodians and veteran Steel Warriors take to the enemy with a storm of magma fire and solid shot, going to any length to see their goals accomplished.
Terraforming Mars: Venus Next
Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.
Guadalcanal: The Pacific 1942 - Conflict of Heroes
Dec 7, 1941 - War explodes across the Pacific when the Japanese attack the American fleet at Pearl Harbor. By May 1942, Japan has spread across the Pacific and is threatening America’s supply lines to Australia after building an airfield on the island of Guadalcanal.
The United States counters with an ill-prepared occupation of Guadalcanal’s airfield with the 1st Marine Division. The Japanese retaliate with vengeance, cutting off the Marines by sea and pouring in thousands of Japanese reinforcements. A desperate struggle ensues, as the Americans try to hold on to their tiny foothold against the might of the Japanese Empire.
Nexus Ops: 3rd Edition
Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon\'s Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.
IronWood
Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.
The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.
War of the 3 Sanchos 1065-67
In War of the 3 Sanchos 1065-67, the fourth game in the Pocket Campaigns series, you are one of three King Sanchos, fighting for control of castles and towers across Castilla, Navarra, and Aragón. The game is designed for 1-3 players.
The Shores of Tripoli
From the end of the American Revolution, commercial vessels of the young United States republic were easy prey for the pirates of the Barbary coast. In 1801, newly inaugurated President Thomas Jefferson was eager to put an end to this threat and sent a "squadron of observation" to the Mediterranean. As the squadron arrived in Gibraltar, they learned that the bashaw of Tripoli had already declared WAR!
Quartermaster General: 1914
Quartermaster General: 1914
1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody. The game plays between two and 5 players, and takes about an hour and a half to play. If you don\'t know the Quartermaster General series, these games are light, card-driven wargames, but with an emphasis on teamwork. The games play like Euro strategy games, and are enjoyed by wargamers and non-wargamers alike.
Evolution: Climate
A stand-alone game where players adapt their species in an ecosystem where the climate can swing between scorching hot and icy cold. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun.