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Great Western Trail: El Paso
El Paso at the end of the 19th century: Five railroad companies have connected the Sun City to their network and made it a major hub for the cattle trade. Ranchers from the surrounding parts of Texas and Mexico drive their cattle into the city to send them on their long journey to the north, east, and west of the United States.
Oceans: Legends of the Deep
Legends of the Deep brings cultural legends, high fantasy, and mythologies from around the globe into the Oceans ecosystem.
Oceans is a journey from the known world into the unknown, where you discover powerful traits that hardly seem possible in the realm of biology. With Legends of the Deep, you will discover things beyond the world of science!
Doomtown: Welcome to Deadwood
Welcome to Deadwood is Pine Box Entertainment\'s fifth expansion for Doomtown.
Doomtown: Hell's Coming With Me
“I arrived in the town of Gomorra with a plan. I pulled the strings behind Ivor Hawley’s Fourth Ring Circus. Through Sloane, I controlled a notorious gang of outlaws. My Tumblebleeds turned Gomorra’s streets red with blood. But now the Fourth Ring has dispersed, its tents in tatters. Sloane’s leader is a madman vanished into the Great Maze. My plans for Gomorra thwarted, I turn my attention northward.
Doomtown: Too Tough To Die
Too Tough to Die is the latest expansion for Doomtown. Featuring four copies of 56 new cards, this expansion expands Doomtown to Tombstone, Arizona during legendary conflict between The Cowboys and the Earps. In Death’s domain, tensions are high and the body count is higher. Whose fight will you join in this high-stakes battle for the soul of the town that’s Too Tough to Die?
Doomtown: Out For Blood
It\'s another long, hot summer as the Doomtown saga continues in Tombstone, Arizona. Tempers boil over. Seedy glares lead to brawls. Fistfights lead to gunfights between the Outlaws and Law Dogs. And both sides are out for blood.
Cities & Knights: Catan Accessories (Replacement cards)
A set of replacement expansion game cards for use with Catan: Cities & Knights.
Hallertau
Take a step into the world\'s biggest contiguous hop-growing region, Hallertau. A strategy game by Uwe Rosenberg where players are leaders of a small town, attempting to improve the craft workshops and to raise the town\'s wealth by growing hops.
Agricola: Bubulcus Deck
Discover 120 new occupation and minor improvement cards for use with the revised edition of Agricola.
Evolution
Create and adapt your own species in a dynamic ecosystem with hungry predators and limited resources.
Traits like Hard Shell and Horns will protect you from Carnivores, while a Long Neck will help you get food that others cannot reach. With over 12000 different species to create, see who will best adapt their species to eat, multiply and thrive
Royal Visit
The whole valley is buzzing: the King is coming! Prestige awaits your family if the Majesty and the court accept your invitation to visit your magnificent chateau. Use the powers of your wizard, court jester and guards to coax the King to your domain in this game of tug-of-war. It takes clever card play and subtle strategy to emerge victorious!
Evolution: Climate
A stand-alone game where players adapt their species in an ecosystem where the climate can swing between scorching hot and icy cold. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun.
Shipwrights of the North Sea
Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they\'re on your side!
Agricola: The 15th Anniversary Box
Celebrate the 15th anniversary of Uwe Rosenberg\'s Agricola with this special edition box, featuring the revised version of the Agricola base game, the complete Artifex and Bubulcus expansion decks, as well as a host of promo items previously thought to be long gone. All of these returning items and cards have been adapted to fit the revised edition of the game.
Inventors Of The South Tigris
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay?
Great Western Trail: New Zealand
In Great Western Trail: New Zealand, you are a runholder — that is, the owner of a sheep station — on the South Island of New Zealand at the end of the 19th century. Recent years have seen your family farm prosper by diversifying your breeds of sheep and by increasing the value of your wool.
With the dawn of the new century, new challenges have arisen. You must acquire new and improved breeds of sheep to ensure the prosperity of your family business and the laborers who work for you.
Scholars of the South Tigris
Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.
El Grande
In this award-winning game, players take on the roles of Grandes in medieval Spain. The king\'s power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of colored cubes) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.
Doomtown: Weird West Edition
Welcome to Doomtown, where you try to gain control of a western town set in the Weird West of Deadlands. In this world, cowpokes good and bad wield guns, steampunk gadgets, and spells of all sorts, and death is sometimes just a minor inconvenience.
Legacy of Yu
During the reign of Emperor Yao, the people of ancient China were constantly plagued by deadly floods along the Yellow River. Eager to put an end to the devastation, Yao selected Gun, one of his officials, to devise a plan. After nine years of failed attempts using dams and dikes, Gun\'s employment came to a questionable end. After his passing, Yu inherited his father\'s work. Learning from Gun\'s failures, Yu set out to construct a series of canals to direct the surging river into nearby fields and smaller waterways.
The Shores of Tripoli
From the end of the American Revolution, commercial vessels of the young United States republic were easy prey for the pirates of the Barbary coast. In 1801, newly inaugurated President Thomas Jefferson was eager to put an end to this threat and sent a "squadron of observation" to the Mediterranean. As the squadron arrived in Gibraltar, they learned that the bashaw of Tripoli had already declared WAR!
Maul Peak
BILLOWING SMOKE FROM THE NORTH - As battles wage through Skulk Hollow, a thick, dark, haze appears around Maul Peak. The smell of war wafts down through the valley as clouds of wrath engulf towns and villages. As fate spreads the smoke far and wide, destruction follows. A foxen scout, their fastest, is hastily dispatched to learn more...
Great Western Trail: Argentina
In Great Western Trail: Argentina, you own a vast estancia in Argentina at the end of the 19th century, and you will need to travel the plains of the Pampas with your cattle to deliver them to the main train station in Buenos Aires.
Viscounts of the West Kingdom: Gates of Gold
In Viscounts of the West Kingdom: Gates of Gold, people from near and far have come to see the splendor of our great city. While most are traders and labourers, eager to make a home for themselves, others seem to have more devious intentions. Can we really trust those who once attacked our walls? Do they truly desire peace? The King has sent his orders, but we will decide who may stay and who must go.
This expansion introduces the new King\'s Order and Outsider Cards, new Building Bonus Cards, Manuscript Boards, and plenty of new Townsfolk, Heroes and Manuscripts Tiles.