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Oceans: Legends of the Deep
Legends of the Deep brings cultural legends, high fantasy, and mythologies from around the globe into the Oceans ecosystem.
Oceans is a journey from the known world into the unknown, where you discover powerful traits that hardly seem possible in the realm of biology. With Legends of the Deep, you will discover things beyond the world of science!
Maul Peak
BILLOWING SMOKE FROM THE NORTH - As battles wage through Skulk Hollow, a thick, dark, haze appears around Maul Peak. The smell of war wafts down through the valley as clouds of wrath engulf towns and villages. As fate spreads the smoke far and wide, destruction follows. A foxen scout, their fastest, is hastily dispatched to learn more...
Hallertau
Take a step into the world\'s biggest contiguous hop-growing region, Hallertau. A strategy game by Uwe Rosenberg where players are leaders of a small town, attempting to improve the craft workshops and to raise the town\'s wealth by growing hops.
Agricola: Corbarius Deck
Expands WizKids C-Deck from 60 to 168 occupation and minor improvement cards.
Agricola: Bubulcus Deck
Discover 120 new occupation and minor improvement cards for use with the revised edition of Agricola.
Bunny Kingdom
Play as Rabbit Lords conquering a new world on behalf of the Bunny King. Take control of vast Territories across the New World, build Cities, and farm Resources to make your Fiefs prosper and harvest precious Golden Carrots. Don’t forget to satisfy the King by accomplishing missions on behalf of his Majesty. Each choice can bring you closer to victory, but only one of you will be named “Big Ears” by the Bunny King…
Terraforming Mars: Venus Next
Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.
Agricola: The 15th Anniversary Box
Celebrate the 15th anniversary of Uwe Rosenberg\'s Agricola with this special edition box, featuring the revised version of the Agricola base game, the complete Artifex and Bubulcus expansion decks, as well as a host of promo items previously thought to be long gone. All of these returning items and cards have been adapted to fit the revised edition of the game.
Inventors Of The South Tigris
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay?
Great Western Trail: New Zealand
In Great Western Trail: New Zealand, you are a runholder — that is, the owner of a sheep station — on the South Island of New Zealand at the end of the 19th century. Recent years have seen your family farm prosper by diversifying your breeds of sheep and by increasing the value of your wool.
With the dawn of the new century, new challenges have arisen. You must acquire new and improved breeds of sheep to ensure the prosperity of your family business and the laborers who work for you.
The Shores of Tripoli
From the end of the American Revolution, commercial vessels of the young United States republic were easy prey for the pirates of the Barbary coast. In 1801, newly inaugurated President Thomas Jefferson was eager to put an end to this threat and sent a "squadron of observation" to the Mediterranean. As the squadron arrived in Gibraltar, they learned that the bashaw of Tripoli had already declared WAR!
Great Western Trail: Argentina
In Great Western Trail: Argentina, you own a vast estancia in Argentina at the end of the 19th century, and you will need to travel the plains of the Pampas with your cattle to deliver them to the main train station in Buenos Aires.
Atiwa
As a family of fruit farmers, the players learn that fruit bats - once scorned and hunted as mere fruit thieves - are in fact incredibly useful animals.
Troyes
In Troyes (pronounced "twah"), players recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents\' populace in order to get a little moonlighting out of them — anything for more fame!
Agricola
Help your farm to prosper in this updated, streamlined edition of the acclaimed game.
Agricola: Consul Dirigens Deck
120 new cards for Agricola. 96 cards of this set are the missing numbers from the Corbarius and Dulcinaria Deck, thus completing the available four decks (Artifex, Bubulcus, Corbarius and Dulcinaria). The remaining 24 cards form a mini expansion, called Parent Cards. This mini expansion consists of 12 Mother and 12 Father cards which grand a bonus either during the game or at game end.
Agricola: Artifex Deck
This expansion contains 120 occupation and minor improvement cards for use with the revised edition of Agricola.
Agricola: Dulcinaria Deck
Discover new ways to play the beloved farming strategy game with 60 new minor improvements and 60 occupations that you can play on their own or combine with other decks! The base game rules remain unchanged.
Great Western Trail (2nd Edition)
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.
Evolution: Climate
A stand-alone game where players adapt their species in an ecosystem where the climate can swing between scorching hot and icy cold. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun.