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War of the Ring: The Card Game - Free Peoples Card Box and Sleeves
War of the Ring: Second Edition – Card Box and Sleeves (Witch-King Version)
Slay the Spire: The Board Game
Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to slay the Spire!
Factory 42 Deluxe + Promo
Strategize, outmaneuver & swindle to solve the Dwarven bureaucracy in a cooperatively competitive worker-placement game.
Factory 42 is a resource management game using worker-placement and a cube tower with new approaches to these mechanics and continues the set of games based in the world of Zanziar. Two to four players compete as Dwarven factory foremen, guiding their workers through the manufacturing process and earning rewards from the fulfillment of government orders. Bureaucracy hinders the process, affecting the supply of materials to the common resource pools and punishing foremen for failing to fulfill orders. The factory production line has to meet quotas, undercut rivals and improve tools.... which may require some shady deals.
War of the Ring: The Card Game - Free Peoples Custom Sleeves
War of the Ring The Card Game - 60 Free Peoples Custom Sleeves (63 x 88 mm) are a new accessory for our new War of the Ring - The Card Game, and they feature the wonderful art created for the Free Peoples cards.
War of the Ring: The Card Game - Free Peoples Card Box and Sleeves
War of the Ring The Card Game - Free Peoples Card Box and Sleeves is the new addition to our new War of the Ring - The Card Game, and it features wonderful art created for the Free Peoples cards, including the Free Peoples logo by Francesco Mattioli, the iconic "Doors of Durin" art by John Howe, and the “Phial of Galadriel” illustration by Domenico Cava.
War of the Ring: Second Edition – Card Box and Sleeves (Witch-King Version)
This new addition to our popular War of the Ring™ Card Box series features a new character art, with an impressive portrait of the Witch-king of Angmar and the symbol of the Shadow Armies.
Tiny Epic Kingdoms (2nd Edition)
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.
Call to Adventure: Heroic Fantasy Art Deck
The Heroic Fantasy Art Deck contains 100 tarot-sized cards illustrated by some of the world\'s greatest concept artists. Each card features evocative art to spark your imagination: gritty heroes, colossal monsters, mysterious locations, and menacing villains. The back of each card includes story prompts and room for notes. Perfect for writers and tabletop RPG players, these cards can be used as visual aids to build characters, plan encounters, and inspire your next great story!
Call to Adventure: High Fantasy Art Deck
The High Fantasy Art Deck contains 100 tarot-sized cards illustrated by some of the world\'s greatest fantasy artists. From heroes and villains to locations and challenges, each card depicts a scene that\'s sure to spark your imagination. The back of each card includes story prompts and room for notes. The perfect accessory for writers and tabletop RPG players, these cards can be used as visual aids to build characters, plan encounters, and inspire your next great story!
Above and Below
Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they\'ve been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?
Golem
It is Prague, 1584. In the dark attic of the Synagogue, Rabbi Loew walks nervously. Piles of books on a desk, gold melting in the cauldron, and a mass of clay shaped into human form. “Now the last step,” exclaims the Rabbi, “because only with a true word will you come to life!” As the word “Truth” is engraved on the clay giant’s forehead and the word “God” is put into its mouth, a great silence descends upon the room. The eyes open, illuminated by a sinister light, and stare at the Rabbi’s gaze, waiting for its first order.
The Red Dragon Inn: Smorgasbox
Roxana, the Adventurous Chef headlines the latest expansion to The Red Dragon Inn series of games. Bring this slicing and dicing elf to the party for some wining and dining fun as you fight, drink, gamble and eat your way to victory! Be the last adventurer standing at the end of the night and claim victory!
The Red Dragon Inn: Allies - Ohava vs Murgath
One is a senior grand cleric in the service of the Great Divines (the good Gods), and the other is a brash, self-absorbed, ruthless warlord who literally cannot put down his blessed blade. The two clash in the next set to join the infamous party at our beloved tavern.
Dead Men Tell No Tales
Skelit’s Revenge. The most feared ship on the high seas… you’ve finally overtaken it. Captain Fromm and his skeleton crew have amassed a massive treasure, and now is your chance to board and plunder it all! A cooperative game where players take on the role of a pirate crew, boarding Skelit’s Revenge for one purpose: treasure. Battle the crew, the raging inferno, and your own fatigue as you fight to stay alive. Do you and your crew have what it takes to make off with the loot and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?
Dungeon Lords
Dungeon Lords
In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down.
Call to Adventure: Name of the Wind
Call to Adventure: Name of the Wind
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicles by Patrick Rothfuss. This expansion and others to follow, adds new challenges, new destinies, and mechanisms unique to the author\'s world to the base game.
Call to Adventure
Call to Adventure
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Gloomhaven: Jaws of the Lion
Gloomhaven: Jaws of the Lion
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game.
Paladin Vs Siren - Mage Wars: Arena
To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Mini Rogue
Mini Rogue is a game profoundly inspired by roguelikes and roleplaying games. Monsters, hazards, treasures, bosses, dungeons, as well as random rooms and encounters are all featured in this new and revised version of Mini Rogue.
Mini Rogue: Depths of Damnation
The Depths of Damnation is a 33 card full scale expansion that features a new card type: Lore Cards. These "choose your own story" cards offer an insight into the events and lore of the dungeon and weave a narrative for you to discover game after game. Among the 33 cards (26 of which are Lore), there are as well 2 new bosses, 3 new playable characters, 7 new rooms, 1 tuckbox, and rules to hold all of this together as always in a simple, intuitive, no-brainer way.
War of the Ring: Kings of Middle-Earth
Years before the War of the Ring, the Dark Lord Sauron tried to bend the will of the kings and rulers of the Free Peoples with subtle machinations. His goal was to turn them into powerless puppets, or at least to weaken them in preparation of his plans for conquest. When the war came, they fought the Dark Lord valiantly, but for some of them the weakness that Sauron nurtured proved almost fatal.
[DAMAGED] Golem
For more information, please read the product description
It is Prague, 1584. In the dark attic of the Synagogue, Rabbi Loew walks nervously. Piles of books on a desk, gold melting in the cauldron, and a mass of clay shaped into human form. “Now the last step,” exclaims the Rabbi, “because only with a true word will you come to life!” As the word “Truth” is engraved on the clay giant’s forehead and the word “God” is put into its mouth, a great silence descends upon the room. The eyes open, illuminated by a sinister light, and stare at the Rabbi’s gaze, waiting for its first order.