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  • Minimum age: 12
  • Minimum age: 13
  • Mechanism: Events
  • Mechanism: Negotiation
  • Mechanism: Role Playing
  • Category: Economic
  • Category: Medieval
  • Category: Pirates
Orléans: The Plague
  • -10%
  • -10%

Orléans: The Plague

£26.06 £28.95
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Mon Dieu, quelle horreur! The inhabitants of Orléans have been hit hard as the plague has come upon them, bringing suffering and misery to the population. There are many dead to mourn, and even the plague doctor can bring only limited relief and hope to the long-suffering inhabitants. The clergy also has little to offer in the way of relief. And so, in the end, everyone is on their own and must try to protect their followers as best they can...

Availability: In stock
John Company: Second Edition
  • -15%
  • -15%

John Company: Second Edition

£93.46 £109.95
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In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.

Availability: Last items in stock
Orléans: Invasion
  • -23%
  • -23%

Orléans: Invasion

£38.46 £49.95
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Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios.

Availability: In stock
Maracaibo
  • -25%
  • -25%

Maracaibo

£56.21 £74.95
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Maracaibo

The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.

Availability: Last items in stock
Pax Pamir: Second Edition
  • -14%
  • -14%

Pax Pamir: Second Edition

£68.76 £79.95
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In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.

Availability: Out of Stock
Feed the Kraken
  • -25%
  • -25%

Feed the Kraken

£49.46 £65.95
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A hidden-role social deduction game for 5-11 players and plays in 45-90 minutes. Beautifully crafted and illustrated materials bring to life the tragic splendor of the journey on a hand-painted map

Availability: Out of Stock
Orléans
  • -23%
  • -23%

Orléans

£46.16 £59.95
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During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.

Availability: Out of Stock
Merchants and Marauders
  • -23%
  • -23%

Merchants and Marauders

£53.86 £69.95
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Seek your fortune on the high seas during the Golden Age of Piracy in this epic game of swashbuckling adventure! Adapt to ever-changing events in the Caribbean as one of 16 unique captains who enable a variety of playstyles

Availability: Out of Stock
Terraforming Mars: Turmoil
  • -25%
  • -25%

Terraforming Mars: Turmoil

£26.21 £34.95
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Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.

The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.

Availability: Out of Stock