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Secret Hitler
Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it\'s too late. The liberal team always has a majority.
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Sagrada Artisans
Sagrada: Artisans is a legacy game take on the stained glass window game Sagrada. Players will compete as rival families of stained glass artisans, who work on the Sagrada Familia\'s windows over the course of generations. Players will gain powerful new abilities over the course of the campaign along with brand new tools. Other gameplay details about the new game are relatively sparse, but the game involves a spiral notebook and colored pencils instead traditional game boards.
Song Saga
Rock out with your cards out! Every card in this box is designed to spark a memory of the moments and music that make you who you are. Get ready to discover new tunes, new things about your friends, and maybe even win a gold award or two. Singing, dancing, and air guitar are optional, but probable.
Deck of Wonders
Deck of Wonders is a solo-first expandable card game with legacy elements. It captures the feel of games like Hearthstone and MTG, but in a solo/co-op format.
Concordia
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor ? all to gain the chance to emerge victorious!
Spyfall
Everyone gets a card showing the same location - except for the Spy, who just gets told that they are the spy. Can the players ask the right questions to work out who the spy is without giving away their location? An exquisitely hilarious party game of bluffing, deduction and suspicion
Imperial
Each player represents an international investor. The players attempt to increase their capital and gaining influence in the most powerful European nations.
Ultimate Werewolf
16th Century: Suddenly the peaceful country life is over for the inhabitants, because there are some unfriendly werewolves hiding in the small village. The werewolves are slowly spreading and a real danger for all the humans, who live there. Can you rescue the complete village with the other loyal citizens before it is destroyed?
Pax Pamir: Second Edition
In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.
Pandemic Legacy Season 1 (Blue box)
"Play through a thrilling campaign of 12-24 sessions, with each game representing one month in your team\'s struggle to rid the world of civilisation-threatening diseases! Actions you take in each game will affect the next, while each month brings new rules, components and story developments. Permanently alter parts of your game, including writing on and ripping up cards, and grow your characters with new skills or detrimental scars in what is widely celebrated as one of the greatest board-game experiences ever produced."
Pandemic Legacy Season 1 (Red box)
"Play through a thrilling campaign of 12-24 sessions, with each game representing one month in your team\'s struggle to rid the world of civilisation-threatening diseases! Actions you take in each game will affect the next, while each month brings new rules, components and story developments. Permanently alter parts of your game, including writing on and ripping up cards, and grow your characters with new skills or detrimental scars in what is widely celebrated as one of the greatest board-game experiences ever produced."
Spyfall 2
The sequel to the smash-hit party game of bluffing and suspicion! Try to work out who among you is the spy that doesn\'t know your shared location - but this time around, there can be two spies in each location, while the player count increases to a maximum of 12.
Dead of Winter
Lead a faction of survivors in a world where most of humanity are either dead or diseased, flesh-craving zombies! Make critical decisions over your characters\' fates with thrilling Crossroads cards and work to achieve group and individual objectives - but one of your number may be a betrayer waiting to undo everything you\'ve worked for...
Clank! Legacy Acquisitions Incorporated
Clank! Legacy Acquisitions Incorporated
Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning, be bold, and most importantly be ready...
AuZtralia
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace\'s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.