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  • Minimum age: 13
  • Mechanism: Bribery
  • Mechanism: Grid Movement
  • Mechanism: Memory
  • Category: Economic
John Company: Second Edition
  • -15%
  • -15%

John Company: Second Edition

£93.46 £109.95
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In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.

Availability: In stock
20th Century
  • -40%
  • -40%

20th Century

£35.97 £59.95
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In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?

Availability: In stock
Race for the Galaxy: Alien...
  • -25%
  • -25%

Race for the Galaxy: Alien Artifacts

£19.46 £25.95
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Race for the Galaxy: Alien Artifacts

Race for the Galaxy: Alien Artifacts, is the fourth expansion for Race for the Galaxy, is incompatible with earlier expansions for that game, instead taking the game in a new direction. Race for the Galaxy: Alien Artifacts consists of two parts:

46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards.

Availability: In stock