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  • £13.00 - £75.00

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  • Minimum age: 13
  • Mechanism: Card Drafting
  • Mechanism: Follow
  • Mechanism: Memory
  • Category: Bluffing
  • Category: Exploration
  • Category: Medieval
Dominion: Seaside (2nd...
  • -15%
  • -15%
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Dominion: Seaside (2nd Edition)

£33.99 £39.99
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Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game.

Dominion: Seaside (Second Edition) contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.

Availability: In stock
Tiny Epic Kingdoms (2nd...
  • -24%
  • -24%

Tiny Epic Kingdoms (2nd Edition)

£22.76 £29.95
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You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.

Availability: Last items in stock
Spyfall
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Spyfall

£22.46 £29.95
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Everyone gets a card showing the same location - except for the Spy, who just gets told that they are the spy. Can the players ask the right questions to work out who the spy is without giving away their location? An exquisitely hilarious party game of bluffing, deduction and suspicion

Availability: Last items in stock
Dominion: Intrigue - 2nd...
  • -25%
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Dominion: Intrigue - 2nd Edition

£29.96 £39.95
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Intrigue is the 1st expansion to Dominion. It has 300 cards, with 26 new Kingdom cards. There are victory cards that do things for you, underlings that give you a choice as to what they do, and a variety of other cards.

Availability: In stock
Arctic Scavengers: Base...
  • -23%
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Arctic Scavengers: Base Game + HQ + Recon Expansions

£38.46 £49.95
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In the year 2097, each player is the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. Each tribe is pitted against other tribes in a fight for survival. The players build up their tribes, skirmish against other players’ tribes, and can even bluff on the way to victory.

Availability: In stock
Dominion: Hinterlands
  • -50%
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Dominion: Hinterlands

£19.98 £39.95
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Hinterlands is 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.

Availability: In stock
Dominion: Dark Ages
  • -25%
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Dominion: Dark Ages

£33.71 £44.95
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Dark Ages is the 7th expansion to Dominion. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.

Availability: In stock
Dominion: Guilds & Cornucopia
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Dominion: Guilds & Cornucopia

£22.48 £44.95
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The 5th and 8th expansions to Dominion have been combined in a single box to match the size of most of the other Dominion expansions. Cornucopia and Guilds are in the same box with many new features and lots of new cards which can be added to Dominion.

Availability: In stock
Endeavor: Age of Sail
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Endeavor: Age of Sail

£56.21 £74.95
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In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.

Availability: In stock
Deadwood 1876
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Deadwood 1876

£17.47 £24.95
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There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?

Availability: In stock