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The Dark of Mirkwood Scenario Pack - The Lord of the Rings: The Card Game
Temporum
In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and robots take over. In others, the Renaissance produces a plutocracy which leads to a utopia(or perhaps to anarchy). It’s all in the subtle details.
The Dark of Mirkwood Scenario Pack - The Lord of the Rings: The Card Game
Your Fellowship of heroes have narrowly escaped from their ordeal in Dol Guldur. After a brief stay in Lórien, your party is on its way back to Thranduil when they see smoke billowing up from the eaves of Mirkwood. The black plumes lead you to the smoldering remains of a Woodman village, with bodies strewn about and black-feathered arrows sticking from their backs. This is clearly the work of Goblins, and the pained gasps of a dying Woodman tells you that the survivors were taken by the fiends to their lair within the forest. You swear an oath to rescue them if you can, or avenge them if you cannot, and so you draw your weapons and follow the trail into the woods.