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Red Dragon Inn 9: The Undercity
You and your heroic companions have celebrated, brawled, and spent your hard earned gold night after night at Greyport\'s legendary tavern. But what of those daring souls who make their lives beneath the cobblestone roads that take you to The Red Dragon Inn? Let\'s take a trip down below, and visit the Undercity
Cuba: The Splendid Little War
Cuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years\' War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence.
The Red Dragon Inn 8: The Pub Crawl
A new standalone expansion to the award-winning series! Our illustrious heroes have spent many an hour (and many a coin!) at Greyport\'s legendary tavern, the Red Dragon Inn. But even the most loyal customers want a change in scenery once in a while...So what do our heroes do when the same four tavern walls are getting a little dull? Pub crawl!
The Red Dragon Inn: Allies - Evil Pooky
A late-night "research" session has opened a portal to unknown realms. From that portal leaps Pooky\'s evil doppelganger, ready to wreak havoc in our heroes\' beloved tavern!
The Red Dragon Inn: Allies - Ohava vs Murgath
One is a senior grand cleric in the service of the Great Divines (the good Gods), and the other is a brash, self-absorbed, ruthless warlord who literally cannot put down his blessed blade. The two clash in the next set to join the infamous party at our beloved tavern.
The Red Dragon Inn 6: Villains
You’ve spent all day dealing with meddlesome adventurers slaying your monsters and taking your stuff. Now it’s high time you kicked back for an evening at the Black Dragon Depths, the Undercity’s counterpart to The Red Dragon Inn. And wouldn’t you know it, your wicked “arch-colleagues” have had the same idea!
The Red Dragon Inn: Allies - Keet And Nitrel
The Red Dragon Inn: Allies – Keet and Nitrel is a pair of characters for use in any standalone Red Dragon Inn game, with this expansion including larger character boards and separator cards as introduced in Red Dragon Inn 5.
The Red Dragon Inn: Allies - Halden The Unhinged
Halden is a totem-summoning shaman with an undying amount of work to do – his ghostly clientele provides him with plenty of unusual quests. Adventuring for the dead will take its toll on anyone. After all, wouldn’t you be a little off-kilter if you had to listen to restless spirits with unfinished business?
The Red Dragon Inn: Allies - Zariah The Summoner
Zariah is a special kind of sommoner mage – one who befriends and encourages her summons rather than bending them to her will. Three of them, Scrappy the Lion, Bandit the Ferret and Amber the Alemental, are her hardest-working companions. So, of course, after the adventure she brings them along to the tavern for some well-deserved rest and relaxation.
The Red Dragon Inn: Allies - Wrench
Wrench is a kobold artificer who has always been interested in gadgets and engineering. His voracious appetite for learning led him to the writings of Wizgille the Tinkerer, and eventually, to study with Wizgille herself.
The Red Dragon Inn 5: The Character Trove
The Red Dragon Inn 5: The Character Trove is a fast-paced, light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff.
The Red Dragon Inn: Allies - Cormac The Mighty
The North was once an inhospitable and uncivilized land filled with danger and glory. But now, it\'s a land is filled with cities, businesses...bureaucracy! Cormac, a barbarian prince, longed for the bygone times – for a life where he could be a warrior of renown. Frustrated with the unending tedium of council meetings and trade agreements, Cormac struck out into the world to seek his own adventure!
The Red Dragon Inn 4
In The Red Dragon Inn 4, you and your friends are a party of heroic, fantasy adventurers. You\'ve raided the dungeon, killed the monsters, and taken their treasure. Now you\'re back in our homeland, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.
The Red Dragon Inn: Allies - Pooky
While the master\'s away, the familiar will play! Zot\'s turning in early for the night, but Pooky\'s not done with the party. With a stash of gold and a big chip on his wee shoulder, this strange little rabbit-thing is looking to prove he\'s more than just Zot\'s whipping bunny.
The Red Dragon Inn 3
You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon, killing monsters and taking their stuff. Now you\'re back in town, healed up, cleaned up, and ready once again to party at the Red Dragon Inn.
The Red Dragon Inn 2
The Red Dragon Inn 2 is a standalone game that can be combined with the original The Red Dragon Inn to create adventuring parties of up to eight drunken players.
The Red Dragon Inn
Your party of fantasy adventurers has returned from a successful quest - and now it\'s time to spend the loot on a night of drinking and gambling! Be the last one left sober and conscious in this hilarious party game.
Spyfall
Everyone gets a card showing the same location - except for the Spy, who just gets told that they are the spy. Can the players ask the right questions to work out who the spy is without giving away their location? An exquisitely hilarious party game of bluffing, deduction and suspicion
Root: The Exiles And Partisans Deck
Mix things up with an alternative deck of cards. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrated by the Woodland Alliance\'s guerrilla tactics? Develop the ability to fight in the shadows yourself! But, be careful, many new powers come with new vulnerabilities.
Spin Monkeys
Spin Monkeys is a fun family game for 2-8 players.
You are a monkey in the jungle when one day a wayward carnival makes a stop. You and your fellow monkeys jump in the bumper cars and away you go. You have no idea why there is fruit all over the arena floor, but you aim to grab as much of it for yourself as possible.
Everdell
From Everfrost to Bellsong, many a peaceful year have passed in Everdell — but the time has come for new territories to be settled and new cities to be established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to hos t— you will have a busy year ahead of you! Will the sun shine brightest on your city before the winter moon rises?
Deadwood 1876
There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?
Cat in the Box: Deluxe Edition
Cat in the Box is no ordinary trick-taking game, because you declare the color of each card only when you play it. But each combination of card value and color may only be played once. So be carfeful: If you hve no more cards you can play, you cause a paradox and receive minus points!
Pax Pamir: Second Edition
In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.