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5 Towers
Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types, taking too many cards at once can limit your options in the long run.
Dog Park
Welcome to Dog Park, a mid-weight, competitive set-collection and point-to-point movement game in which players take on the role of dog walkers who recruit, walk, and care for their dogs over four rounds.
Dog Park: European Dogs Expansion
It\'s time to take some of Europe\'s finest dogs for a walk. The European Dogs expansion includes 29 cards with 2 new abilities: Lone Wolf and Well Trained. These cards come with the Collector\'s Edition of Dog Park.
Dog Park: Famous Dogs Expansion
The dogs of page, stage, and screen have come to Dog Park. The Famous Dogs expansion includes 29 dog cards with 3 new abilities: Hoarder, Show Off, and Slowpoke. These cards come with the Collector\'s Edition of Dog Park.
Tiny Epic Kingdoms (2nd Edition)
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.
Call to Adventure: Heroic Fantasy Art Deck
The Heroic Fantasy Art Deck contains 100 tarot-sized cards illustrated by some of the world\'s greatest concept artists. Each card features evocative art to spark your imagination: gritty heroes, colossal monsters, mysterious locations, and menacing villains. The back of each card includes story prompts and room for notes. Perfect for writers and tabletop RPG players, these cards can be used as visual aids to build characters, plan encounters, and inspire your next great story!
Call to Adventure: High Fantasy Art Deck
The High Fantasy Art Deck contains 100 tarot-sized cards illustrated by some of the world\'s greatest fantasy artists. From heroes and villains to locations and challenges, each card depicts a scene that\'s sure to spark your imagination. The back of each card includes story prompts and room for notes. The perfect accessory for writers and tabletop RPG players, these cards can be used as visual aids to build characters, plan encounters, and inspire your next great story!
Herrlof
Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as \'first among equals\'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?
Unlock 9! Legendary Adventures
A co-operative game inspired by escape rooms that uses cards and a companion app allowing you to search scenes, combine objects, and solve riddles. Includes three scenarios: Action Story, Robin Hood:Dead or Alive, and Sherlock Holmes: The Burnt Angels Case.
The Red Dragon Inn: Smorgasbox
Roxana, the Adventurous Chef headlines the latest expansion to The Red Dragon Inn series of games. Bring this slicing and dicing elf to the party for some wining and dining fun as you fight, drink, gamble and eat your way to victory! Be the last adventurer standing at the end of the night and claim victory!
The Red Dragon Inn: Allies - Ohava vs Murgath
One is a senior grand cleric in the service of the Great Divines (the good Gods), and the other is a brash, self-absorbed, ruthless warlord who literally cannot put down his blessed blade. The two clash in the next set to join the infamous party at our beloved tavern.
Herrlof
Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as \'first among equals\'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?
Call to Adventure: Name of the Wind
Call to Adventure: Name of the Wind
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicles by Patrick Rothfuss. This expansion and others to follow, adds new challenges, new destinies, and mechanisms unique to the author\'s world to the base game.
Call to Adventure
Call to Adventure
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Unlock! Mythic Adventures
Three brand-new adventures to test your skills in the game that brings the thrill of cooperative, escape-room-style puzzle-solving to your tabletop! A fully standalone experience, using an app to guide you through three exciting worlds full of differing challenges.
Unlock! Timeless Adventures
Discover three new interactive challenges that bring escape-room-style gameplay to your tabletop, supported by a handy app! Foil a nefarious plot at the circus, race for a precious jewel in early-20th-century Paris, and repair the timeline when a time machine goes badly wrong.
Unlock! Exotic Adventures
Three more incredible escape-room-style adventures! Work together to confront the monster under the bed, dinosaurs and more in this cooperative puzzle game.
Unlock! Secret Adventures
Discover three fantastic new scenarios for the game that brings the escape-room experience to your tabletop! Solve mysteries and riddles with your friends in these cooperative adventures, supported by a companion app that can provide clues, check codes and monitor your remaining time.
Unlock! Escape Adventures
Bring the excitement of an escape room to your tabletop with three scenarios that pit you against the clock to find a way out by solving clues and puzzles! Includes three cases and a tutorial.
Krysis
The economy was clearly on the wrong track and created a civilization on shaky grounds. It is a world full of chaos and panic. The old values were all gone. After all the resources had been exhausted, magic was mortgaged and technical developments were forgotten. The people of the real and the fantasy worlds struggled to survive in caves.
Ultimate Werewolf
16th Century: Suddenly the peaceful country life is over for the inhabitants, because there are some unfriendly werewolves hiding in the small village. The werewolves are slowly spreading and a real danger for all the humans, who live there. Can you rescue the complete village with the other loyal citizens before it is destroyed?
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
TEN
TEN™ is an exciting push-your-luck and auction game for the whole family! Players draw cards one-at-a-time, trying to add as many as they can without exceeding a total value of TEN, or they bust! Players may push their luck to draw more cards and use currency to buy additional cards in their attempt to build the longest number sequence in each color. When valuable wildcards emerge from the deck, players compete in auctions to obtain them in order to fill gaps in their sequences!