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The City of Kings: Ancient Allies Character Pack 2 (Rapuil and Neoba)
Deep Regrets
Deep Regrets is a game for 1-5 players that runs about 30 minutes per player.
An unfortunate fishing game about pulling progressively more horrifying things out of the ocean.
Decide what to eat, what to sell, what to mount, and how many regrets you\'re willing to carry, as you push yourself too far and spiral towards a thrilling conclusion in this strategic horror fishing game.
You\'ll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you\'ll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.
Galactic Cruise
Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place.
Shuffle & Swing: Instruments Expansion
Double your instrument variety with 6 more instruments (3 double-sided boards) with unique scoring objectives!
Shuffle & Swing
The mice Shuffle and Swing met on a starry night while dancing the Cheeseyton under the moonlight. Their love for jazz brought them together and has kept them together for over three decades. A few years back, they opened their very own instrument factory and called it their "Fabulous Factory of Marvelous Musical Gadgets for Giants".
Nucleum: Court of Progress
As the 19th century draws to a close, the monarchies of Europe struggle to stay relevant in this rapidly changing age. Whether it’s the court of King Frederik in Saxony or the court of the aging Queen Victoria of the British Empire trying to maintain rule over the faraway riches of Australia, they must all contend with the rising political forces clamoring to secure their piece of the pie in the nuclear revolution. As ideologies clash in parliaments, entrepreneurs like yourself must do their best to make sure they have plenty of friends in the halls of power.
Nucleum: Metal Coins
65 deep-relief zinc alloy coins.
50 x 1 Thaler (Silver)
15 x 5 Thaler (Gold)
Distilled: Cask Strength
Distilled is a highly thematic strategy card game about crafting spirits in a distillery, with resource management and push-your-luck elements. In the game, you have inherited a distillery, and are hoping to someday achieve the title of master distiller through purchasing goods, building up your distillery, and creating the world\'s most renowned spirits.
Arcs: The Blighted Reach Expansion
By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy.
Arcs
Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.
Windmill Valley
It’s the late 19th century, and more than 9000 windmills dot the landscape of the Netherlands, some of them purpose-built to dry the lowlands, called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape, especially on the famous Bloemen Route (or “Flower Route”).
España 1936
ESPAÑA 1936 is a game of historical simulation that recreates the facts occurred during the Spanish Civil War (1936-39).
It is played on a board depicting Spain and divided in connected zones, with counters at operational level. It has cards to develop the events of the war and to modify decisive battles. It does not have any CRT, and the combats are simple but real for the conflict. The turn and the combats are alternative, which creates a great interaction between the players. Thought for beginners and experts alike.
Cascadito
The kingdom is reuniting, but the work of El Cascadero and his ministers has only begun. Many challenges and opportunities await the kingdom. Bandits threaten to overwhelm the towns, rivers present new modes of travel, trade continues to grow, and the borders must be defended.
Cascadero
The kingdom is shattered, its towns are divided, and its people are distrusting. The newly crowned ruler, El Cascadero, seeks to reunite the land, but he can’t do it alone. Thus, he appoints four ministers to visit the people and restore civil harmony. While the ministers are obligated to bring prosperity to the entire land, each of them also has one dedicated responsibility: Farming, Crafting, Mining, and Markets. El Cascadero also records in his book the successes of his ministers…
Deep Regrets: Lamentable Tentacles Mini Expansion
18 additional fish cards to add to the base game, all featuring far too many tentacles and everybody\'s favorite great old one. Compatible with solo mode!
Fliptown: The Outskirts
The Outskirts Mini-Expansion cards bring new challenges and incentives to Fliptown. This mini-expansion is compatible with both multi-player games and solo play. Also included are two new Cowbots (Annie Oakley and Doc Holliday) and two new characters (The Gambler and The Snakeoil Salesman).
The City of Kings: Ancient Allies Character Pack 2 (Rapuil and Neoba)
Thud! “I told you it was this way,” bickers the siblings as they step out – the first Tinkers to reach the City of Kings!
Rapuiland Neoba Olembe arrive at The City of Kings and join our heroes as playable characters.
Rapuil and Neoba both feature advanced skills and are designed for experienced players who are looking for unique ways to play the game. In addition to the normal 12 skills, both characters have a special skill that unlocks as soon as you receive your first stat disc.
Nucleum: Australia
Saxony\'s energy revolution was so impactful that everyone wanted to start using Nucleums in their regions. Australia\'s huge deposits of uranium were ripe for the taking, leading to visionaries — lured by the vast number of possibilities — visiting the continent and changing it into a new global power. Here, these entrepreneurs have to face new challenges presented by the sheer size of the continent. Fortunately, the clever use of shipping lanes will help them transport resources more efficiently than by rail and even gain access to the nearby island of Tasmania, where a mad scientist conducting his own experiments managed to replicate Elsa\'s invention, which is now proudly presented as an experimental power plant in the island\'s capital of Hobart.
Wyrmspan
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.
Imperium: Horizons
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen.
[DAMAGED] Steampunk Rally Fusion
Using newly-discovered Fusion technology and time travel, the greatest minds who ever lived are coming together to compete in a race to crown an ambassador for humanity itself!
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!
For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.
Age of Muskets Volume I: Tomb for an Empire
Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation. Players take command of an army of the period, represented by their headquarters, and control their attached units, their men and equipment. The purpose is to re-create all the relevant factors of war at the operational level in the pre-industrial age.
Glory Islands
Glory Islands is played over a series of rounds in which players simultaneously play sailing cards from their hands. The card values define the turn order, how far ships can move on the board, and where a player’s pirates may be placed on the board. Depending on where they are placed, pirates may receive glory, treasure tokens, or barrels. The cards may also provide bonus actions that players can use to gain an advantage over their opponents. When pirates occupy all of the spaces on an island, the player with the most pirates on that island will gain the most glory.
City Of The Great Machine: The Escalation
The struggle between the Resistance and the Great Machine enters a whole new level. New Heroes with unique abilities join the side of Revolution, while the Great Machine enhances its Servants with powerful implants and sends its new secretly trained Servant into the field. The governmental Surveillance Zeppelin now cruises over the City, opening up new opportunities for both sides of the conflict.