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- Minimum age: 8
- Minimum age: 14
- Mechanism: Action Queue
- Mechanism: Map Addition
- Mechanism: Map Reduction
- Mechanism: Memory
- Mechanism: Set Collection
- Mechanism: Set Collection
- Mechanism: Set Collection
- Mechanism: Set Collection
- Mechanism: Set Collection
- Mechanism: Set Collection
- Mechanism: Set Collection
- Mechanism: Set Collection
- Mechanism: Set Collection
- Mechanism: Set Collection
- Mechanism: Set Collection
- Mechanism: Simulation
Tokaido
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you\'ll have to be the most initiated traveler – which means that you\'ll have to be the one who discovered the most interesting and varied things.
Battle Dentale
Working as a monster in an evil wizard\'s dungeon isn\'t easy. It\'s dark, damp, and your boss has a habit of turning employees into frogs during annual performance reviews.
But perhaps the worst thing is the boredom. Sure, it\'s exciting when the occasional hero stumbles past and you have a bit of a scuffle. However, most of the time you\'re just hanging about watching mould grow on the walls.
Takenoko
A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.
In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.
Mythicals
Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!
Beyond the Horizon
Beyond the Horizon is a civilization game in which players compete to become the most influential society in history through exploration and expansion, development and production, research and technological advancement.
The game is played over a variable number of rounds until enough goals have been achieved to signal the end of the game. Along the way, players will earn points for exploring new lands, settling and building new cities, advancing technologically, and increasing their cultural and economic development. The player with the most points at the end of the game wins.
Trailblazers
Trailblazers are the gutsy folks who pave and brave the trails of the great outdoors. Whether by hiking boots, cycling wheels, or river paddle, these tenacious travelers seek to feed their insatiable appetite for adventure. With a scenic wilderness ever ahead and a freshly charted path upon the heels, one mustn’t forget to eventually find their way back to camp. For there are always new environments to explore, further expeditions to undertake, and more trails to blaze.
Quorum
The Roman Empire has spread over all the known world. Its civilization has expanded and is influential in all aspects of life, from trade and architecture to the power of its army and its political intrigues. The presence of the gods is made clear in the events of human lives.
Between Two Castles Essential Edition
Between Two Castles Essential Edition is a competitive drafting, tile-placement game for 1-8 players designed by Ben Rosset and Matthew O’Malley. It plays in about 45-60 minutes.
The Essential Edition combines the original game and the Secrets & Soirees expansion into one box.
Radlands: Cult Of Chrome
Crash through enemy gates in chariots of chrome!
This high-octane expansion introduces 32 new camps that bring devastating combos, clutch play, and endless replayability for the aspiring Radlands diesel-head.
This pack also features 10 rebalanced replacement camps to shift your existing copy of Radlands into high gear.
Wandering Towers
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!
BUS: Complete Edition
Prior to Essen 1999, a group of students created Splotter Spellen to sell some of their own game designs. This game is regarded as one of the highlights of that group. The object of the game is to deliver as many people to their destinations as you can. To accomplish this, players place route markers on the board to connect passengers to their destinations. However, the destination types (work, bar, home) vary from turn to turn, so you can follow certain passengers as they make their way through the daily grind.
Flamme Rouge: Meteo
Flamme Rouge: Meteo, a small expansion for Flamme Rouge, introduces players to weather phenomena such as storms, side winds, and head winds.
Interstellar
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
Wandering Towers: Mini-Spell Expansion 3
This expansion includes 2 New Magic Spells for Wandering Towers. New Spells included are Fill a Potion Bottle and Extra Die Roll.
FILL A POTION BOTTLE: If you use this magic spell, you may flip one of your own empty magic potion flask to the full side.
EXTRA DIE ROLL: If you use this magic spell, you may roll a new movement value with the die after a movement card is played, instead of moving the value indicated on the card. If the movement card shows a die or dice, you may roll the die again. In both cases you have to move the result of the roll.
Wandering Towers: Mini-Spell Expansion 2
Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards.
Close Ravenskeep
Effect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again.
Draw 2 Cards
Effect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.
España 1936
ESPAÑA 1936 is a game of historical simulation that recreates the facts occurred during the Spanish Civil War (1936-39).
It is played on a board depicting Spain and divided in connected zones, with counters at operational level. It has cards to develop the events of the war and to modify decisive battles. It does not have any CRT, and the combats are simple but real for the conflict. The turn and the combats are alternative, which creates a great interaction between the players. Thought for beginners and experts alike.
Saboteur 20th Anniversary Edition
Saboteur: 20 Jahre-Edition, a twentieth anniversary edition of Saboteur, includes the base game; the Saboteur 2 expansion; the special cards from the 2016-2023 World Championships; the mini-expansions Road Customs, Clothes Room, and Stollen Festival; two new mini-expansions: New Goals and Treasure Chests and two new game variants.
Trickerion: Legends of Illusion
Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural.
Frosthaven: Play Surface Books
Inspired by the critically acclaimed play surface books from Gloomhaven: Jaws of the Lion, this set of 4 Scenario Play Surface Books eliminates the need for your Frosthaven map tiles & the majority of overlay tokens in favor of quicker and easier setup times. Just open the books to your scenario and start playing!
Wandering Towers: Mini-Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap.
MonsDRAWsity: Robots
MonsDRAWsity: Robots is the next thematic expansion for MonsDRAWsity, adding 50 more monsters to the game, new variant rules, and a 10th player board! Will you be able to memorize, describe, and draw these magnificent machines, or will your wires get crossed?
Dorfromantik: The Duel
After the great success of Dorfromantik: The Board Game, the next part of the Dorfromantik world is no longer about working together, but about friendly competition. The basic principle of the Spiel des Jahres 2023 is retained, but now both sides continue to expand their own landscape with the tile they have just revealed. Two new types of assignments also come into play with double and all-around assignments, which can also be combined with Dorfromantik: The Board Game. Two independently playable modules also provide more challenge, more variety, more interaction. Four of the new special tiles can also be integrated into Dorfromantik: The Board Game and played cooperatively.
The Underground Challenge: Paris / New York
In The Underground Challenge, you will compete against real Underground lines. The map starts with multiple lines already built, and you must try to beat the Underground\'s score.
On The Underground: Obstruction
Setup: Before setting up the game, randomly draw three destination cards and place an obstruction tile in each of the stations they show. Shuffle those cards back into the deck.
Gameplay: A player must pay 2 branch tiles to connect a line to a station with an obstruction tile. That player then scores three points and removes the obstruction tile from the game.