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No Thanks!
No Thanks! is a card game designed to be as simple as it is engaging.
The rules are simple. Each turn, players have two options:
play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
Challengers
Challengers! is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round.
Temple Rush
Roll the dice to pick your bricks and place them to skilfully build 3D temples. Temple Rush is an exciting race combining special player powers to be the first one to finish.
Flamme Rouge: Grand Tour
Flamme Rouge: Grand Tour introduces multi-stage campaigns, varying from short 3-stage Tours all the way up to full 21-stage Grand Tours.
In addition to the campaign mode, this expansion also includes new track tiles, special stages and specialist riders that allow you to customize your decks.
Each of these additions can be used both in single-stage races and in the campaign mode.
Challengers! Beach Cup
Challengers! Beach Cup is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round.
Rome in a Day
The once thriving Roman Empire fell apart. Who can resist the temptation to claim some of the lands for themselves? Do you prefer vineyards or quarries? Or maybe you want a little bit of everything with some olive groves and an oil mill on top? All you need is to make a good trade: offer a beautiful antique theater in exchange or add a few precious diamonds… Divide and swap lands, outguess and bribe your opponents! Create a prosperous domain from the lots of Rome!
Quarto
Original gameplay based on deductive reasoning
Three simple rules but infinitely replayable
In Quarto Classic, simply place four pieces in a row to win. In a tactical twist, however, each one must share something in common, and your challenger selects which pieces you play. Victory lies in the hands of your opponent!
Flamme Rouge
Flamme Rouge
The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win!