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Mythicals
Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!
Everdell Duo
In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.
Flamecraft: Wooden Resources - 2nd Printing
Upgraded wooden components for Flamecraft
Nocturne: Kickstarter Edition
Nocturne is a puzzly spatial bidding and set collection game of sly mystics set in a whimsical moonlit forest illustrated by Beth Sobel!
In Nocturne, you play as a fox mystic casting magic spells to collect an assortment of enchanted items. You compete against rival mystics, each of you deciding when to cast the most powerful spells to move through the forest most cunningly to secure the best collection. Each turn you decide which items are most valuable to you and when to hold the other mystics back.
This Kickstarter Edition includes the Midnight Mini-Expansion.
Castle Panic (2nd Edition) - The Dark Titan
The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he\'s bringing new enemies that will test players like never before.
Faraway
Welcome to Alula, a mysterious continent with ever-changing geography, shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets, meet its inhabitants and list its wonders in order to gain more fame than your opponents.
Oath: Chronicles of Empire and Exile
Oath: Chronicles of Empire and Exile is a one to six player strategy board game where players will guide the course of history in an ancient land. They might attempt to bolster the power of the Chancellor or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game\'s core victory condition.
Cosmoctopus
Welcome, devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower?
Unmatched Adventures: Tales to Amaze
Unmatched Adventures: Tales to Amaze, which is themed around the pulp adventures, tall tales, and local legends of the mid-20th century, gives you a whole new way to play Unmatched.
Mythsgate
In the Ivory kingdom, an old portal has been activated due to the abuse of magic. Ancient creatures threaten to destroy the kingdom, but warriors of all Ivory\'s places come to the call of the king to try to recover the peace.
Unmatched: Houdini vs. The Genie
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you\'ve mastered one set, new heroes arrive to provide all new match-ups.
Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.
Small World Race Collection: Cursed, Grand Dames & Royal
Includes expansion races from three Small World expansions.
Cthulhu Wars: Duel - Family Reunion
Four new beings with abilities and features never seen before in any Cthulhu Wars game.
Cthulhu Wars: Duel - Extinction
The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge!
Small World: River World
"Four new maps full of water regions are haunted by merciless pirates, whose threat players must face even while they vie with each other for dominance. New random events add to the chaos! Requires a full Small World game to play."
Legends of Andor: The Last Hope
When the Krahder ended their raid, they captured countless residents of Andor. But finally, the heroes of Andor returned and resolved to free the prisoners. You must immediately venture to the south to endure your greatest adventure. Beyond the Gray Mountains, malicious skeleton warriors await you, commanded by giant Krahder. Will you be able to survive this adventure with the aid of the four magic shields from ancient times? You are … The Last Hope.
Legends of Andor: New Heroes
Four new heroes and heroines have risen to protect Andor: Kheela, protector of the river lands, commander of the potent water spirit. Fenn, the tracker, possessor of special tools and weapons. Mighty Bragor, the powerful Taurean fighter. And Arbon the guardian, with the ability to diminish the strength of enemy creatures. Now, the Legends from the basic game and from the “Star Shield” expansion can be experienced by up to six players. But even for just two, three, or four players, these heroes can offer some exciting variety.
Root: Riverfolk Expansion
Root: Riverfolk Expansion
A new faction is added to the forest fray.
Castle Panic: 2nd Edition Big Box
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.
Castle Panic (2nd ed.): Engines of War
Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters — and you\'re going to need his help since they\'re now charging at you with a siege tower, war wagon, and a battering ram. What\'s more, they\'ve enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces!
Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.
Castle Panic (2nd Edition)
Castle Panic
The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they\'ve gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!
Root - A Game of Woodland Might & Right
Root A Game of Woodland Might & Right
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the \'Riverfolk\' expansion) players battle for control of a vast wilderness.
Mice and Mystics : Heart of Glorm
"This new storybook for Mice and Mystics lets you and your friends continue your unforgettable story! Includes a new hero, new plastic figures, cards and counters as well as a series of brand-new chapters sure to test your mettle."