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War Story: Occupied France
Darkness covers your approach as you alight on the riverbank. Swiftly, you hide the boat and shoulder your gear. The mission is clear: capture or kill your target; rendezvous at the extraction point; get out. You have two days. Nodding to your team, you set off toward the glowing lights of Vaillant.
Imperium: Horizons
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen.
Widget Ridge: The Ghost That Stole Lightning
Widget Ridge: The Ghost that Stole Lightning, a Story Pack for Widget Ridge, adds new card types to the game.
Widget Ridge: The Fire In Which We Learn
Widget Ridge: The Fire in Which We Learn, a Story Pack for Widget Ridge, adds new card types to the game.
Hippocrates
In Hippocrates, you travel back to Greece in 371 BCE on the island of Kos. Hippocrates is growing old and knows he cannot continue his medical practice forever.
Monumental Classic: African Empires
In Lost Kingdoms, each civilization comes with its own deck of cards including cultural policies, Knowledge and Buildings as well as new very specific Provinces per civilization: pyramids for the Aztecs, desert for the Mughals, jungle for the Amazons and islands for the Atlanteans