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Ashes Reborn: Red Rains - The Flood Of Moon Cove
The Red Rains fell, swelling the waters of Moon Cove. But the taint of the crimson bay did not wash out to the ocean, but congealed there, and from its depths arose a laughing mockery of life. Choose from four returning Phoenixborn:
Namine, Echo, Harold, and Fiona, each wielding a brand new signature card. Use the included new sympathy magic player deck to sail out and confront the evil lurking in the water!
But keep one eye on the moon, for that celestial body will empower this new abomination, unleashing hideous new attacks upon your embattled Phoenixborn!
Ashes Reborn: Red Rains - The Spawn of Shadowreck
The haggard, spired city of Shadowreck has become host to a hulking, insectoid Chimera. Screams echo through the streets as folk are snatched away, their bodies devoured, or worse, entombed in webs in the catacombs beneath the streets. There citizens hang, helpless, watching the pulsating egg sacs whose hatchlings they have been doomed to feed!
Ashes Reborn: Red Rains - The Blight of Neverset
The Red Rains have swept further across Argaia, making their way to the paradise garden-city of Neverset. Home to Leo Sunshadow, this land of eternal sunshine faces its darkest days with the birth of this next Chimera. Join forces with Leo, Astrea, Saria, and Maeoni as they fight to dispel this plant monstrosity in The Blight of Neverset!
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!
For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.
Tiny Epic Dungeons: Extra Dice Set
12 Additional Dungeons Dice to support all player counts and do not have to pass the dice.
Doppelt so Clever
Next in the series is Doppelt so Clever! With five new dice-marking challenges and a new action beyond the re-roll and “use one more die” actions of the earlier game, you really have to be twice as clever to score big!
Ganz Schön Clever
Choose your dice well in Ganz Schön Clever to rack up the points! The dice you don’t use are just as important as what you do because every die that’s smaller than the chosen one can be used by the other players. Keep an eye on the foxes to score big! Highest score wins. If you like Yahztee, you’ll love Ganz Schon Clever!
Roll Player
Roll Player
Mighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.
Roll Player: Fiends & Familiars
Roll Player: Fiends & Familiars
In Roll Player: Fiends & Familiars, players can add more depth to their hero by adding a familiar to their character. These creatures add more options during character creation and help each player explore the mechanics of the game in new and different ways.
Sagrada
Sagrada
As a skilled artisan, you will use cleverness and careful planning to craft a stained glass window masterpiece in the Sagrada Familia.
La Granja: ¡No Siesta!
La Granja: No Siesta is a standalone dice game following up the boardgame La Granja.
The players need to collect resources to cross them off on their scoring sheet in order to get the most victory points. They can hire helpers to use their special effects. They build a barn to store goods and sometimes they need to have a little time off and have a Siesta!