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  • Minimum players: 1
  • Mechanism: Command Cards
  • Mechanism: Simulation
  • Mechanism: Take That
  • Category: Fantasy
Evolution: Another World
  • -40%
  • -40%

Evolution: Another World

£20.97 £34.95
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We know a great deal about the evolution on Earth (and we hope that Evolution: New World helped you with that too). It\'s an exciting story of various creatures acquiring defensive & offensive traits to adapt to the ever-changing environment. What we don’t know is if there might be other worlds where completely different creatures dwell. Will the same laws of evolution apply there too? It\'s time to find out!

Availability: In stock
Hero Realms: Journeys -...
  • -20%
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Hero Realms: Journeys - Discovery

£3.96 £4.95
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Quest to discover powerful Artifacts! Each quest gives you a secret objective – complete it and you earn a magical artifact to add to your deck. Finish all three of your quests and you win

Availability: In stock
Hero Realms: Journeys -...
  • -20%
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Hero Realms: Journeys - Conquest

£3.96 £4.95
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Undertake noble quests and emerge victorious! Each quest gives you a secret objective – complete it and you earn a magical artifact to add to your deck. Finish all three of your quests and you win

Availability: In stock
IronWood
  • -10%
  • -10%

IronWood

£42.26 £46.95
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Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.

The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.

Availability: Out of Stock