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Emerge
New islands have emerged from the ocean, and as scientists, you must research the new, developing ecosystems present there. Watch the islands on the board grow in three dimensions as you learn more about them, and add colorful plants and animals to each island as you explore their ecosystems.
Critical: Sanctuary – Season 1
Beyond the Neveen sea, something strange is unfolding on the Crescent archipelago, the cradle of the gods. Tombs that have long lain dormant have awakened, and ancient tales of monsters now abound.
Pauper's Ladder: This Cobbled Isle
“Along with the hustle and bustle of my home, I finally realise the greatest adventures to be had were here beneath my feet all along.”
This Cobbled Isle adds a City Region deck to Paupers’ Ladder and The Moon Towers, so now you can explore Brighthelm’s colourful streets. Then there’s The Cutty Wren, a merchant ship that sails the coast buying and selling exotic wares.
Critical: Foundation – Season 1
It\'s 2035, and the world has changed little. Huge multinationals have taken over, and nanotechnologies are part of everyday life. Icarus was created to respond to the new challenges that this new way of life brings. Its goal: Investigate sensitive cases and undertake delicate operations.
The Gloom Chronicles
Bring campaign-style play to your Gloom game! Requires core Gloom, but is best played with Gloomier: A Night at Hemlock Hall, Unquiet Dead, Unhappy Homes, Unfortunate Expeditions, and/or Unwelcome Guests. Printed on traditional opaque cardstock.
Gloomier: A Night at Hemlock Hall
Return to Gloom\'s original dark Victorian setting in Gloomier: A Night at Hemlock Hall. Gloomier builds on the Wellington-Smythe family, hosting a gruesome gathering at Hemlock Hall.
Pandemic Legacy Season 2 (Black box)
"Set 71 years after the events of Season 1, discover an epic cooperative game that explores a world ravaged by plague! Each game you play permanently affects every game that follows, as new rules and components are introduced and familiar elements of the game are changed or destroyed altogether."
The Grizzled
Players cooperate as soldiers in the trenches of World War I, playing cards at the right times to avoid failing missions even while dealing with a hand of mostly secret information.
Ultra Deluxe 2D Arcade Mega Fighter
Draft Off-the-Wall Fighters, Chain Clever Combos, and Unlock Ultimate Power! Relive classic arcade action with Ultra Deluxe 2D Arcade Mega Fighter, a 2-player dueling card game based on 3-vs-3 tag team arcade fighters, with a great sense of humor. Draft from a group of 15 fighters, each with their own abilities and evocative pixel art. Play “Button cards” to execute different attacks, and chain cards together to create insanely powerful combos!
Unsettled
Lost amidst the surreal and bizarre unknowns of the far reaches of the cosmos, your crew of explorers must pull together to discover the resources necessary to survive the long journey home.
Unsettled: Blackout (Planet 008)
Restore power to the Scarab before a malfunctioning Luna turns your lights out for good. Unsettled: Blackout is the 8th planet box for "Unsettled".
Unsettled: Gniir (Planet 009)
It\'s kill-you-instantly cold outside. Somehow, that\'s the least of your problems. Unsettled: Gniir is the 9th planet box for "Unsettled".
Unsettled: Scientific Specializations
This expansion adds unique actions to unlock for each crew member.
Use your scientific specialization in tandem with environment-specific comprehension to perform actions unique to your character.
Unsettled: Scientific Fascinations
Give in to your idiosyncratic intrigues...perhaps at the expense of your crew...in the hopes that your mind can solve what others haven\'t been able to.
Unsettled: Strannos (Planet 005)
Take refuge in clockwork stone shells, and endure the heat of floating lava rivers in this fiery wonderland of timed maneuvers and variable gravity. Unsettled: Strannos is the 5th planet box for "Unsettled".
Unsettled: Kaelyfos (Planet 006)
Delve into the drifting, planet-sized head of an ancient being and attempt to access its lost memories for clues that could lead you home. Unsettled: Kaélyfos is the 6th planet box for "Unsettled".
Unsettled: Koguya (Planet 007)
Untangle an ever-changing planet-sized knot of vines to reveal hidden secrets and the means to go on going on. Unsettled: Koguya is the 7th planet box for "Unsettled".
Unsettled: Yendraal (Planet 004)
Delve into a labyrinthian coral construct, but tread lightly lest you anger the very ground you walk upon. Unsettled: Yendraal is the 4th planet box for "Unsettled".
Unsettled: Zehronn (Planet 003)
Cautiously explore a crystalline crypt to commune with ancient beings and access long-forgotten secrets. Unsettled: Zehronn is the 3rd planet box for "Unsettled".
HeroQuest: Against The Ogre Horde
In this action-packed HeroQuest expansion, heroes embark on a perilous journey into the hidden society of ogres to stop Zargon\'s influence from corrupting their people. Featuring 7 modernized classic quests, 3 completely original quests, exclusive detailed miniatures, and new innovative gameplay!
Deadly Dowagers
Deadly Dowagers is a game of marriage, murder, and money. You compete with the other lovely ladies in your town by strategically growing your dowry, while being careful not to gain too much infamy, or the duke may pass you over for another bride!
HeroQuest: Rise of the Dread Moon Quest Pack
The dramatic story of treachery and unrest in the elven kingdom continues in this HeroQuest Rise of the Dread Moon expansion!
Talisman Revised 4th Edition: The Firelands Expansion
A new peril erupts in the realm with The Firelands expansion for Talisman (revised 4th edition). The legendary Ifrit have returned to exact fiery vengeance on the land of Talisman. The Ifrit\'s inferno will char the land, burning away players\' resources and setting entire regions ablaze. Players must race to battle this terrible threat since only the Crown of Command can truly extinguish the Ifrit\'s flames. Only the greatest of heroes will rise from the flames to complete the quest across The Firelands.
Paupers' Ladder: The Moon Towers
Nobody knew where they had come from and nobody knew why, but there they sat. Great bone monoliths that had torn their way through Brighthelm’s stone, soil and sand as though they had been under our feet all along.