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Dominion: Seaside (2nd Edition)
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game.
Dominion: Seaside (Second Edition) contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.
Dominion Hinterlands 2nd Edition Update Pack
This update pack will update your copy of Dominion Hinterlands 1st Edition to 2nd Edition.
Magellan: Elcano
September 20, 1519: The activity on the deck is frantic. Sailors run from side to side, loading the final batch of supplies. On the royal stand in the harbour, the preparation is intense. The King has arrived to watch the fleet set sail: five mighty ships, commanded by five shrewd captains whose intelligence will be put to the test in the years to come. The cannons roar, giving the departure signal. The anchors are pulled up, and the sails unfurled. The voyage that will circle the globe has just begun.
Dominion: Intrigue - 2nd Edition
Intrigue is the 1st expansion to Dominion. It has 300 cards, with 26 new Kingdom cards. There are victory cards that do things for you, underlings that give you a choice as to what they do, and a variety of other cards.
Vexation - Expansion for Trans America and Trans Europe
Vexation is a small expansion to Transamerica and Transeuropa. A large, shared network of railroad tracks develops across the continent. But it can be annoying sometimes if other players blatantly exploit their own routes. So, from time to time you need to put a stop to that.
Asteroyds
Asteroyds is a racing and programming game for 2-6 players.
Each player takes on the role of a famous Shuttle Racer Pilot and they have been drawn to a deadly event put on by a mega-rich entrepreneur that has recently bought the Ujitos system.
Musical Chairs
Musical Chairs is a whimsical card game for 2-4 players that sends the players back to their youth!
Timing is everything with card play simulating the crescendo of the music. Moving around the game board, players battle for the best chair cushions in order to plump up their scoring. The remaining cards in their hands can make spots even more lucrative. If multiple players end the round on the same spot, they battle “cheek-to-cheek” to see who gets the chair and who ends up on their derrière!
Race for the Galaxy: Xeno Invasion
Race for the Galaxy: Xeno Invasion is the fifth expansion for the classic game of space conquests, Race for the Galaxy.
Xeno Invasion comprises the third story arc in the game series. It depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. This expansion adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO.
Renaissance Man
In Renaissance Man, each player is an example of the title character – skilled as a scholar, a merchant, a knight, and a baker. Throughout the game they will hire, recruit, and train others with the goal of producing a Master of one of these four areas of study. Each round consists of players creating actions by combining a worker in play with a card from hand.
Zoowaboo
Every year, the animals go on a rafting tour on the wild river, and nobody wants to miss out on the fun — but will there be enough room for all?
Change Horses
Do you have trouble winning at racing games? Well, this game is for the losers out there. Yes, to “win” the game, you have to pick the horse which comes in last. Sounds simple, but, of course, the other players are trying to lose as well.
Piratissimo
Which pirate ship will be the first to bring ten pieces of treasure to the safe harbor? A stormy and exciting family game for 2 to 4 treasure hunters aged from 6 to 99 years. With 2 game variations.
Burger Joint
In this game, each player runs a chain of fast-food joints: one specializes in burgers and the other in pizzas. As each expands, he takes on some of the menu items of the other in order to compete for customers. Later, each can open family restaurants and even high-class dining establishments. The most successful chain will win in the end!
Dominion: Hinterlands
Hinterlands is 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
Dominion: Dark Ages
Dark Ages is the 7th expansion to Dominion. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
Dominion: Adventures
This is the 9th expansion to the game of Dominion. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.
Dominion: Guilds & Cornucopia
The 5th and 8th expansions to Dominion have been combined in a single box to match the size of most of the other Dominion expansions. Cornucopia and Guilds are in the same box with many new features and lots of new cards which can be added to Dominion.
Dominion 2nd Edition: Intrigue - Update Pack
This pack upgrades the original edition of Dominion: Intrigue to the 2nd Edition.
Dominion: Nocturne
This is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
Dominion: Renaissance
Renaissance is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.
Fiji
In Fiji players make offerings of colored beads over a series of four rounds. To win a round players aim to have the most or fewest beads of each color. A set of condition and effect cards is laid out for each round which determines who will win extra beads.
Caribbean
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea. They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.
Message to the Czar
The governors have important messages that must reach the czar as quickly as possible. Because the governors live in provinces in the far reaches of his empire, a governor must be clever and a little lucky to be the first to get his message to the czar, winning the game and the favor of the czar.
Ever Green
Combination of card play and timing from Wolfgang Kramer & Michael Kiesling. There are some recording artists who are famous for singing certain standards. Players are putting on concerts and use numbered cards for each performer to take control of that singer. The singers are represented by old fashioned 45s, with a disc in the center showing values from 5 to 12.