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Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
Who Should We Eat?
Who Should We Eat?
"Who Should We Eat?" Is a semi-cooperative game of desert island survival and resorting to cannibalism way too quickly...
Undercover - Good Cop Bad Cop
The Undercover expansion to Good Cop Bad Cop® provides each player with an undercover assignment, offering new opportunities to hide Integrity cards and to take special actions. New Equipment cards will help you identify the sneakiest of Kingpins and eliminate even the most resilient Agent. Your Cover protects one of your Integrity cards from investigation and gives you a unique ability that only you can use. Hand out some guns as the Arms Dealer! Protect your teammates as the Bodyguard! Set your sights on your enemies with as the Sniper!
The Thing: Infection at Outpost 31
It is the start of the bleak, desolate Antarctic winter when a group of NSF researchers manning the claustrophobic, isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth\'s native species, this being infiltrates the facility — creating a perfect imitation of one of the Outpost 31 crew. The staff frantically begin a sweep of the base, desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere, out there in the frigid darkness, something horrible is waiting.
Cash N' Guns
As gangsters squabbling over how to split the loot, players point foam guns at each other for the rights to the most valuable swag! It\'s one of the most uproarious party games around.
The Great Dalmuti: Dungeons & Dragons
A gloat-filled, winner-take-all contest in this D&D-themed version of the classic card game.. One round you’re polishing your royal crown, and the next you’re whacking rats in a filthy alley.