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Roar and Write
Roar and Write is a competitive press-your-luck game about impressing different council members on the selection committee, garnering favor throughout the five kingdoms, and completing your own personal objectives to rise to the top of the selection committee’s choices for the new ruler of the Animal Kingdoms.
Deep Dive: Kickstarter Edition
Deep Dive is a press-your-luck set-collection game in which you use your waddle of penguins to dive deep into the ocean to amass the most bountiful collection of food!
Medici - The Dice Game
Medici: The Dice Game is a new design by Reiner Knizia that shares the setting and feel of his classic Medici board game, but using dice!
Mint Works
Mint Works is a light and straightforward worker placement game. Its compact size makes it easy to put in your pocket and take it anywhere. Its simple rules make it easy to introduce new players to the genre of worker placement.
Herbaceous
In Herbaceous, herb collectors compete to grow and store the most valuable medley of herbs. Everyone starts with four containers, each of which allows a different grouping action
Deep Dive - Roar and Write
Let’s take to the depths of the ocean with the expansion of Roar and Write. The Deep Dive sheet pack gives you a new way to play Roar and Write, with new scoring opportunities and new council members to impress. Can you impress the council so that they choose you to rule the Kingdoms of the Deep?
Rory's Story Cubes® Eco Blister Original
Once upon a time, there was a game where your imagination had no limits. Epic, fabulous or paranormal adventures... just roll the cubes, interpret the images and make a story! This educational, creative favourite returns in environmentally friendly, plastic-free packaging.
Kluster
Kluster is a dexterity game for 1 to 4 players, that is quick to play, easy to transport, incredibly fun, and accessible to everyone. ...and it\'s still full of strategy!Kluster?s rules can be explain in no time: Magnetic stones are equally shared between players, who must, in turn, place one stone inside the area delimited by the cord. The first player to get rid of his or her magnets wins. But beware, when stones kluster together during one player?s turn, he or she collects them
The Game
The Game is no toy. You and your friends will have to work together if you are going to beat it. How well can you coordinate your movements? Without talking? Can you trust your friends to make the right move to ensure you can discard all 98 cards? Are you ready to play the game? Or will the game play you?