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Stone Age
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
Trailblazer: The John Muir Trail
Embark on a journey of exploration and discovery along the historic John Muir Trail through the High Sierras of California. Explore the majestic mountains and lush meadows, the picturesque waterfalls and alpine lakes. Scale the heights of Yosemite\'s iconic Half Dome or Sequouia\'s Mt. Whitney! Enjoy meandering through Evolution Valley or Tuolumne Meadows, pausing to take in the beauty of Thousand Islands Lake or cooling your feet in the Kings River. Be humbled beneath a giant and ancient Sequoia, or catch (and release) a Golden Trout, listen to the song of an Ouzel, watch Marmots at play, or spot the rare Snow Plant. Happy trails!
Wanted 7
In the Golden River area in the Wild West, tensions are on the rise during the Gold Rush. Leading local figures are seeing their interests threatened. They need protection! Meanwhile, members of the seven most wanted bands meet up in the saloon to stake their claims.
Carcassonne: Hunters and Gatherers
Carcassonne: Hunters and Gatherers is a standalone game in the Carcassonne series set in the stone age.
As in other Carcassonne games, players take turns placing tiles to create the landscape and placing meeples to score points from the map they\'re creating. The player with the most points at the end of the game wins.
Vaalbara
Each player plays as a clan leader and has to secretly and wisely play a card from their hand, representing a member of their tribe, to try to take over some territories. Strategy and timing will be crucial for scoring! The player that scores the most points after 9 rounds wins the game.
18 Holes: Course Architect
There is an adage, the million-dollar deal is done on the golf course. The deals shouldn\'t be happening yet as your still designing the course now. Yet, every week, the planning committee arrives to tell you what deals they made over the weekend and now you have to adjust your plans to suit.
18 Holes: Second Edition
A beautiful drive down the fairway is a satisfying feeling. And yet, beyond the trees, you spy an alternative. A short-cut to the green. Do you take the chance? Hit off-course on purpose in this golf-themed board game for 1 to 5 players. With some clever thinking, you\'ll be able to turn bad luck into the perfect shot.
Skate Summer
It\'s Skate Summer and you\'re riding the sun-drenched half-pipes of Pelican Park. Locals know there\'s no ledge too high, no rail too long, and no ramp too dangerous for you and your crew. Nail rad trick combos and show off your skills, but be careful - the longer you stay on your board, the more likely you are to bail!
Prehistories: Evolutions
In Prehistories, send your best hunters track the animals in the valley and then ask your shaman to paint your achievements on the walls of your cave. Being quick will let you pick your preys first but being strong will get you the best catch. Will you risk wounds that could weaken your whole clan? The first to convey the wishes of the elders, through the paintings, will be the winner.
Colt Express: Bandits - Ghost
In the Ghost expansion, Ghost has always dreamed of getting this valuable suitcase. Ghost\'s move always makes him get closer to the special suitcase. Ghost\'s Fire and Punch hit all the possible targets, Belle included. The Heist action makes Ghost get the special suitcase.
If Ghost has the suitcase at the end of the game, he wins, whatever the loot held by the other bandits.
Colt Express: Bandits - Tuco
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course.
Colt Express: Bandits - Doc
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course.
Colt Express: Bandits - Cheyenne
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course.
Fire & Stone
In Fire & Stone the players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts and gathering resources. With the invention of new tools and techniques like ship building or pottery the expansion of the player’s tribe can even be accelerated.
Ticket to Ride Map Collection: Volume 6 – France & Old West
Expand any full game of Ticket to Ride with two new maps! Both France and the Old West offer distinctive new rules to change the way the game is played
Ecos: First Continent
In Ecos players are forces of nature molding the planet, but with competing visions of its grandeur
Trek 12+1
Open the first page now and discover the adventure that awaits you!
This extension is based on the contents of a travel diary discovered during your stay at the Temple of Machapuchare. This diary has been lost by Max, a famous mountaineer, in an ascent during which he lost some of his equipment. You come across this finely illustrated notebook and you decide to relive Max\'s adventure!
You will go back in time following his footsteps, you will live a personal experience punctuated by encounters... Will the increasing difficulty of this new expedition make you give up?
Nevada/Austin- Formula D Expansion 6
Attempt a death-defying jump over the Colorado River in a heart-pumping race through Las Vegas and wider Nevada, and navigate the F1-standard Circuit of the Americas in Austin, Texas. This expansion requires the Formula D base game
New Jersey & Sotchi - Formula D Expansion 5
Race around the streets of the Sochi Olympic Village in Russia and zoom through 19 high-speed turns in a street race by the Hudson River in New Jersey! This expansion requires the Formula D base game.
Grand Prix of Baltimore & Buddh - Formula D Expansion 4
Adds two testing new tracks to the Formula D base game. Battle for supremacy with improved overtaking possibilities in Buddh, India, and navigate the harsh corners in Baltimore!
Singapour/Docks - Formula D Expansion 3
Prove your driving mastery with a one-of-a-kind night-time street race around Singapore and a course at The Docks with three equally dangerous routes to victory! Expands the base game of Formula D.
Sebring & Chicago - Formula D Expansion 1
Test your racing skills in two new expansion boards for the Formula D base game - from the long endurance race in Sebring, Florida to a mad dash through city traffic in Chicago, Illinois!
Formula D
Speed through an F1 track or take part in no-holds-barred street races in this high-octane racing game. Press your luck to go as fast as possible but try not to crash on the course - or into each other!
Prehistories
In Prehistories, send your best hunters track the animals in the valley and then ask your shaman to paint your achievements on the walls of your cave. Being quick will let you pick your preys first but being strong will get you the best catch. Will you risk wounds that could weaken your whole clan? The first to convey the wishes of the elders, through the paintings, will be the winner.