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7 Wonders 2nd Edition: Leaders
Recruit leaders to further your civilization in this expansion to 7 Wonders.
7 Wonders 2nd Edition: Cities
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petra and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else.
You Lying Sack
In You Lying Sack, you want to be the final player in the game, with everyone else having been removed because they were terrible liars.
Slyville: Jester's Gambit
Jester’s Gambit, the first expansion for Slyville, introduces two new types of cards: Events and Hidden Agendas, to spice up the struggle of the guild leaders in the slyest of all medieval cities! In fact, medieval cities were home to very different types of people, not only pious monks, humble scholars, and trustworthy merchants, but also those who are mischievous, cunning, and dishonest.
Inca Empire: The Card Game
Become one of the Inca\'s regional leaders in Inca Empire: The Card Game! Expand the empire by extending your road system, build cities to house your people, and construct temples to please the gods.
Catan: Traveler – Compact Edition
Catan: Traveler – Compact Edition is a travel version of Catan that recreates that gameplay experience with a few limitations based on the smaller size of the board.
Saboteur: The Duel
Saboteur: Duel is a standalone version of the famous card game Saboteur for one and two players. When playing alone, you want to collect as much gold as possible by digging new tunnels in the mine; when playing with an opponent, you\'ll just want to collect more than that player, but naturally your opponent will try to block your progression by all means.
Saboteur
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.
Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
Slyville
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world\'s major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth — not always in a way that is completely legal, but for sure fun and entertaining!
Fire & Stone
In Fire & Stone the players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts and gathering resources. With the invention of new tools and techniques like ship building or pottery the expansion of the player’s tribe can even be accelerated.
Troika
In a not so distant future, scientists find very special stones on another planet. If you collect three matching stones, you can turn them into an extremely valuable gem or into fuel. After hearing about the stones, you decide to travel to this new planet to become rich. You arrive safely, but after having some troubles on the way, your spacecraft is now out of fuel. What a dilemma! You want to make valuable gems, but you also need fuel to get back to Earth. You\'re also not the only person with this idea. Can you collect more gems than the others and still escape from the planet?
Marrakech
Inside the bustling bazaar, the Market Organiser is inspecting rugs. Roll the dice to move Assam, but beware the high cost if he lands on another player’s tapestry. Sharp and strategic area control game, Marrakech is now a modern classic.
Sobek: 2 Players
Tile layer with set collection, hand management, variable set-up, and more.
Highly interactive, “big think” gameplay in under 20 minutes.
Simple but highly strategic – a Cathala game every collection needs.
Hellapagos - Tribe and Characters Expansion
Fantastic, semi-cooperative party game
Tense, treacherous fun for up to 12 players
Incredible immersion
Co-operative play with a backstabbing twist, Hellapagos is survival of the sneakiest! Deserted on an island where resources are scarce, you must work together to build a raft. Only question is, do you have what it takes to secure your seat?
Small World: Realms
Freshen up any game of Small World with new modular boards to build preset maps or create your own for endless replayability!
Arboretum
Arboretum
Arboretum is a strategic card game that challenges players to create the most beautiful path through the garden. Choosing the correct cards and placing them in the most efficient orientation will score you the most points at the end of the game. With elegantly simple rules, Arboretum offers players surprisingly complex choices.
Citadels
Discover the classic game of bluffing and drafting in a bumper new edition! Choose different roles each round (with 27 in the box) and predict your opponents\' choices to acquire gold and erect impressive buildings as you chase the highest-scoring districts.
Catan: Seafarers 5-6 Player Extension - 2015 Refresh
Make your copy of the Catan: Seafarers expansion playable with a fifth and sixth player!
7 Wonders 2nd edition
7 Wonders 2nd edition
Make the right decisions to lead your civilization to prosperity!
Change Horses
Do you have trouble winning at racing games? Well, this game is for the losers out there. Yes, to “win” the game, you have to pick the horse which comes in last. Sounds simple, but, of course, the other players are trying to lose as well.
Caribbean
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea. They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.
Felicity: The Cat in the Sack
Cats have very different personalities: Some adorable and sweet, and some…not so much…
Fast Forward: Fear
Do you fear ghosts? Or are you confronting the danger and scaring your opponents?