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Castle Panic (2nd ed.): Engines of War
Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters — and you\'re going to need his help since they\'re now charging at you with a siege tower, war wagon, and a battering ram. What\'s more, they\'ve enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces!
Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.
Stone Age
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
Castle Panic (2nd Edition)
Castle Panic
The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they\'ve gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!
Medieval Academy
In Medieval Academy, a "family+" game, each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points. To achieve this goal, during the six turns of the game, the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks.
The Snallygaster Situation: Kids on Bikes Board Game
You know it, but nobody believes you! Especially not the “adults” who dismiss you for being a kid. You’ve started to notice strange sounds at night and now that new kid at school has vanished. You’re sure that a hideous creature has been unleashed on your town—and it’s up to you to defeat it!
Slyville: Jester's Gambit
Jester’s Gambit, the first expansion for Slyville, introduces two new types of cards: Events and Hidden Agendas, to spice up the struggle of the guild leaders in the slyest of all medieval cities! In fact, medieval cities were home to very different types of people, not only pious monks, humble scholars, and trustworthy merchants, but also those who are mischievous, cunning, and dishonest.
Carcassonne: Hunters and Gatherers
Carcassonne: Hunters and Gatherers is a standalone game in the Carcassonne series set in the stone age.
As in other Carcassonne games, players take turns placing tiles to create the landscape and placing meeples to score points from the map they\'re creating. The player with the most points at the end of the game wins.
Vaalbara
Each player plays as a clan leader and has to secretly and wisely play a card from their hand, representing a member of their tribe, to try to take over some territories. Strategy and timing will be crucial for scoring! The player that scores the most points after 9 rounds wins the game.
Prehistories: Evolutions
In Prehistories, send your best hunters track the animals in the valley and then ask your shaman to paint your achievements on the walls of your cave. Being quick will let you pick your preys first but being strong will get you the best catch. Will you risk wounds that could weaken your whole clan? The first to convey the wishes of the elders, through the paintings, will be the winner.
Slyville
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world\'s major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth — not always in a way that is completely legal, but for sure fun and entertaining!
Fire & Stone
In Fire & Stone the players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts and gathering resources. With the invention of new tools and techniques like ship building or pottery the expansion of the player’s tribe can even be accelerated.
Cities & Knights: Catan Accessories (Replacement cards)
A set of replacement expansion game cards for use with Catan: Cities & Knights.
Century: Spice Road
Travel the silk road to establish trade routes and fulfil demands for certain goods in this family-friendly strategy card game.
The Quacks of Quedlinburg: The Herb Witches
This kit contains components needed for a fifth player, along with further rubies and new ingredients! If you’re struggling to find the perfect recipe, then maybe one of the herb witches can lend a hand!
Adventures of Robin Hood
Robin Hood
Coming to a forest near you in September 2021 and nominated for the Spiel des Jahres
Take on the role of either Robin Hood or one of his ‘Merry Men’ as you battle Prince John and his henchman throughout Sherwood Forest and beyond.
• From renowned author Michael Menzel (Legends of Andor)
• Engaging storylines, interesting character roles, and simple rules
• Family-weight strategy game for all ages and skill levels
EXiT: The Dead Man on the Orient Express
A classic tale of murder on the Orient Express, re-imagined. The culprit of a grisly crime is still on board your train. It’s a race against time to piece the clues together before the train reaches its destination. The case is perplexing, and you must solve it quickly so the assailant does not escape.
Ecos: First Continent
In Ecos players are forces of nature molding the planet, but with competing visions of its grandeur
EXiT: The Secret Lab
As volunteers for a medical research study, you report to a lab as instructed. But no one is there except for you! Vapor rises from a test tube and you start feeling dizzy. When you wake up again, the door is locked, and you discover a notebook and a strange disk ...
EXiT: The Polar Station
A wonderfully mild morning in the Arctic — only -15° Celsius! You belong to a large research organization, which is divided between several stations.
EXiT: The Forgotten Island
The sea is calm. The sun is shining. You’re on the perfect sailing excursion. But then you spot something on the horizon. Dark clouds are rolling in unusually fast. Soon the sun has disappeared and darkness has surrounded you. Everything is absolutely still
EXiT: The Sinister Mansion
You are invited to be a guest at a palatial mansion, but upon arrival, you find yourselves forced to take part in a macabre game. The clock is ticking, and there is not much time left to solve the puzzles. Can you escape the mansion before it’s too late? Difficulty Level: 3 of 5.
EXiT: The Cemetery of the Knight
According to an old legend, a priceless red ruby is said to be hidden in the tomb of Sir Reginald Wreston and it can only be found when the moon is at just the right angle in the night’s sky. The problem is, the moon is only ever at the right angle at midnight on a specific night once every 87 years! But guess what? Tonight is that night! Up until now the crypt has remained sealed, and over the course of centuries, no one has ever succeeded in opening it. “Who knows what might happen tonight …” you think to yourself as you make your way into the darkness. Will you and your group of curious treasure hunters have what it takes to finally solve the mystery and uncover the coveted gem? Difficulty: 3 of 5
EXiT: The Theft on the Mississippi
Can you solve the robbery on the Mississippi River? You’re a team of investigators traveling the Mississippi on a paddle-wheel steamboat in 1872. Last night there was a robbery. A successful businessman was carrying documents of inestimable value, and now they have disappeared! The captain has asked for your help in finding out who did it, but time is running out. Can you find the culprit before the riverboat docks in New Orleans and the thief escapes into the night? Work together and solve all the puzzles together as fast as you can! Difficulty: 3 of 5
Prehistories
In Prehistories, send your best hunters track the animals in the valley and then ask your shaman to paint your achievements on the walls of your cave. Being quick will let you pick your preys first but being strong will get you the best catch. Will you risk wounds that could weaken your whole clan? The first to convey the wishes of the elders, through the paintings, will be the winner.