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5-Minute Mystery
5-Minute Mystery is a high-intensity, deductive, mystery game in which players work together to find a culprit hidden in a line-up of suspects.
Just moments before the Museum of Everything was set to unveil its newest exhibit, the priceless MacGuffin, some criminal snuck in and stole it! Now it\'s up to you, a team of detectives, to crack the case, find the culprit, and recover the missing MacGuffin.
Slyville: Jester's Gambit
Jester’s Gambit, the first expansion for Slyville, introduces two new types of cards: Events and Hidden Agendas, to spice up the struggle of the guild leaders in the slyest of all medieval cities! In fact, medieval cities were home to very different types of people, not only pious monks, humble scholars, and trustworthy merchants, but also those who are mischievous, cunning, and dishonest.
Skate Summer
It\'s Skate Summer and you\'re riding the sun-drenched half-pipes of Pelican Park. Locals know there\'s no ledge too high, no rail too long, and no ramp too dangerous for you and your crew. Nail rad trick combos and show off your skills, but be careful - the longer you stay on your board, the more likely you are to bail!
Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
Murano: Light Masters
In 1291, all the glassmakers of the Venice county moved to Murano, making the island famous! Embody one of these famous glassblowers. Collect colored shards of glass of different colors to carry out the works ordered by your wealthy customers! From glass animals to jewelry, it’s up to you to create the most beautiful items to become the richest glassmaker! Optimize your purchases and acquire the shards of glass necessary to fulfill your orders: pay attention to the colors and shards available to be the first to fulfill your orders!
5 Minute Dungeon
5-Minute Dungeon is a chaotic, co-operative, real-time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there\'s no time to form a carefully considered plan — and no predicting what dangers lie ahead.
Sheriff of Nottingham 2nd Edition
The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares, looking for any illicit goods. The Sheriff’s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls?