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  • Mechanism: I Cut, You Choose
  • Mechanism: Narrative Choice / Paragraph
  • Mechanism: Targeted Clues
Bequest
  • -50%
  • -50%

Bequest

£24.98 £49.95
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Each round, every player gets a hand of five cards that they’ll need to split with their neighbor, representing some of Dr. Schism’s assets. It could be Treasure, Gadgets, the deeds to Hideouts, or even Evidence of his misdeeds! You’ll decide how to split the 5 cards, but split them wisely, as your neighbor will choose who gets which pile! Will you tempt them with the Gadget they’re collecting, hoping they’ll take some damning Evidence with it? Will you offer them 4 of the 5 cards, pushing them to leave you with the one item you really need?

Availability: Last items in stock
Windmill Cozy Stories
  • -25%
  • -25%

Windmill Cozy Stories

£11.21 £14.95
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The playful wind wanders around the world, whirling from one windmill to another. Along the way, he catches the stories as they are told.

He carries them past our windows, throws them as dewdrops at our feet, and hides them in the rustle of the leaves high above our heads. They are hidden everywhere, speaking softly to us. So on bright spring mornings or warm autumn evenings, when we go out into the garden or sit by the fire, we listen to the hispers of the wind and share his cozy stories.

Availability: In stock
Marabunta
  • -16%
  • -16%

Marabunta

£15.92 £18.95
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Each player controls a colony of ants in Marabunta. On a turn, the active player rolls the six dice, then splits them into two groups. The opponent chooses and uses the dice in one of the groups, then the active player uses the remaining dice.

Availability: Out of Stock
Hanamikoji
  • -20%
  • -20%

Hanamikoji

£13.56 £16.95
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Earn the favour of seven geisha by collecting the items they need to perform in this quick-playing card game.

Availability: Out of Stock
Welcome To The Moon
  • -14%
  • -14%

Welcome To The Moon

£30.06 £34.95
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Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.

Availability: Out of Stock