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Mythicals
Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!
Wandering Towers
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!
Wandering Towers: Mini-Spell Expansion 3
This expansion includes 2 New Magic Spells for Wandering Towers. New Spells included are Fill a Potion Bottle and Extra Die Roll.
FILL A POTION BOTTLE: If you use this magic spell, you may flip one of your own empty magic potion flask to the full side.
EXTRA DIE ROLL: If you use this magic spell, you may roll a new movement value with the die after a movement card is played, instead of moving the value indicated on the card. If the movement card shows a die or dice, you may roll the die again. In both cases you have to move the result of the roll.
Wandering Towers: Mini-Spell Expansion 2
Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards.
Close Ravenskeep
Effect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again.
Draw 2 Cards
Effect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.
Wandering Towers: Mini-Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap.
Unlock! Game Adventures
Unlock! Game Adventures includes three separate scenarios for you to explore, each set in a different well-known board games universe: Mysterium, Ticket to Ride and Pandemic.
Colt Express: Bandits - Doc
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course.
Colt Express: Bandits - Cheyenne
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course.
Turf War
In this yard-building card game, you race to prove to your neighbors that your lawn is the best on the block – or destroy your rival in the process.
Gigamons
Enchanting Artwork
Imaginative and accessible gameplay
Simple to learn and supports key skill development.
Who can summon the powerful Gigamons? Only the player who collects the most Elemons! In this sweet yet strategic tile laying game of memory and magical powers, match pairs of Elemons to call upon three Gigamons to win the game!
Bananagrams
The worldwide-hit word game that the whole family can enjoy! Build a grid of words using letter tiles and be the first one to use them all.
Colt Express: Horses and Stagecoach
Its ride or die!
This expansion adds a 3D stagecoach alongside the train from the base game Colt Express. Bandits also ride horses to aid them in robbing the train. Watchout, the stagecoach is protected by a guard!
Parks Memories: Coast to Coast
A strategic matching game for two or more players offering simple and flexible gameplay. Parks are represented in tiles laid out in a grid across the table face down. Gameplay includes four simple steps: reveal two tiles; choose one of the revealed tiles and place it in front of you; add a new tile to the board; lock one of the tiles with the hiker token. Gameplay passes from person to person until one player or team has collected three sets of matching park tiles in front of them.
Splendor: Marvel
Collect Infinity Stones to complete your Infinity Gauntlet in this exciting Marvel twist on the worldwide hit card game! Recruit iconic characters to further your goals as you build a tableau of cards.
Dixit 10 - Mirrors
The expansion is illustrated by Sebastien Telleschi.
This expansion will add 84 beautiful new illustrated cards to the game.
Unlock! Secret Adventures
Discover three fantastic new scenarios for the game that brings the escape-room experience to your tabletop! Solve mysteries and riddles with your friends in these cooperative adventures, supported by a companion app that can provide clues, check codes and monitor your remaining time.
Stampede
Stamp collecting: The most dangerous game. They’re polite on the surface, but truly cunning strategists underneath. Featuring colorful art and simple symbology, Stampede plays quickly and elegantly as players plan efficient moves to complete their stamp collection
Windmill Cozy Stories
The playful wind wanders around the world, whirling from one windmill to another. Along the way, he catches the stories as they are told.
He carries them past our windows, throws them as dewdrops at our feet, and hides them in the rustle of the leaves high above our heads. They are hidden everywhere, speaking softly to us. So on bright spring mornings or warm autumn evenings, when we go out into the garden or sit by the fire, we listen to the hispers of the wind and share his cozy stories.
Feelinks
Feelinks is a family friendly party game. Gameplay is as simple as picking how you feel about a given situation and guessing how someone else feels about that same situation. It also helps to connect with emotions, and even helps teach empathy.
Castle Combo
A quick and nifty card game by the publisher of Faraway.
Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.
Wilmot's Warehouse
In Wilmot\'s Warehouse, your team will work co-operatively to organize the warehouse, using memory, imagination, and silly stories you make up.
Draw product tiles from the stack, discuss what they look like, and place them somewhere you\'ll remember. After you place each tile, you flip it over and can\'t look at it again until the end of the game, so your team has to remember where you\'ve placed previous tiles as you decide where to place new ones.
Cat Blues: The Big Gig
Bid for the hottest blues bands and book your big gig as you compete for the most mouse tips.
Bid with your hand of cards to assemble a better hand and book quartets of cool cat musicians.
Jokers can fill-in for missing musicians, but be careful — these erratic entertainers can hurt your reputation!
Compete to book the widest variety of bands across three connected games.
Spice up your venue with the included Serenading Sevens expansion.
Let's Go! To Japan
In Let\'s Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan.
The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can\'t-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way.
The player who collects the most points by the end of their trip wins!