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  • Maximum players: 6
  • Minimum age: 10
  • Mechanism: Solo / Solitaire Game
Castle Panic (2nd ed.):...
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Castle Panic (2nd ed.): Engines of War

£16.46 £21.95
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Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters — and you\'re going to need his help since they\'re now charging at you with a siege tower, war wagon, and a battering ram. What\'s more, they\'ve enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces!

Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.

Availability: Last items in stock
Castle Panic (2nd Edition)
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Castle Panic (2nd Edition)

£31.16 £38.95
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Castle Panic 

The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they\'ve gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!

Availability: In stock
Fit to Print
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Fit to Print

£31.96 £39.95
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Fit To Print is a tile-laying game for the whole family. Players simultaneously collect newspaper tiles, stacking them on their desks until they think they have what they need to make the perfect front page.

Availability: In stock
Flash Point: Fire Rescue...
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Flash Point: Fire Rescue 2nd Edition

£35.95 £39.95
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The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger.

Availability: Last items in stock
Castle Panic: 2nd Edition...
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Castle Panic: 2nd Edition Big Box

£98.21 £130.95
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Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.

Availability: Out of Stock
Fit to Print: Kickstarter...
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Fit to Print: Kickstarter Edition

£37.36 £43.95
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Fit to Print is a puzzly tile-laying game about breaking news, designed by Peter McPherson and set in a charming woodland world created by Ian O’Toole!

Thistleville is the world’s most bustling little town — it’s a challenge to keep up with everything going on, from who took home first prize for their baked goods at the community fair to who has been digging in Mrs. Brambleberry’s carrot patch.

Availability: Out of Stock
My City: Roll and Write
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My City: Roll and Write

£11.96 £14.95
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My City: Roll & Build is a dice game in which over four chapters, each with three episodes, you create a unique city. The roll of the dice shows everyone which building to draw on their game pad, and from episode to episode, you have to face new challenges. First the land is developed and later gold is found. This brings bandits into your city who must be surrounded and taken into custody.

Availability: Out of Stock
Welcome To The Moon
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Welcome To The Moon

£30.06 £34.95
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Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.

Availability: Out of Stock