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Winifred Habbamock Investigator Starter Deck - Arkham Horror: The Card Game
Edge of the Earth Investigators Expansion - Arkham Horror: The Card Game
Too Many Bones: Ghillie
Enhance your Too Many Bones experience by adding Ghillie, the Scoutmaster!
The Path to Carcosa Campaign Expansion - Arkham Horror: The Card Game
For weeks, the upcoming performance of The King in Yellow has been the talk of the town. But research into the play’s dark history has convinced you that something foul is at work. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind. No connection has yet been proven, but that won’t stop you from searching for the truth.
Cthulhu: Death May Die
"Work together to prevent the summoning of the horrifying Elder Gods in this thrilling cooperative game! Featuring amazingly detailed miniatures, this 90-minute adventure will see you overcoming your own insanity to collect enough clues to find a weakness in the otherworldly being that threatens to devour the earth... so that you can shoot it in the face."
Sanctum of Twilight - Mansions of Madness: Second Edition
Within the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to do business... and also to enact forbidden rituals with dark consequences. This expansion unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios, alongside new spells, items, mechanics and a new monster
Eldritch Horror: Masks of Nyarlathotep
Cultists around the world pursue the awakening of the same horrific creature: Nyarlathotep! Work together to stop the opening of the Ultimate Gate and add depth to your investigators with new Personal Stories unique to each character. This expansion also adds a Campaign mode for a fresh challenge!
Return to the Path to Carcosa - Arkham Horror: The Card Game
The show must go on! The King in Yellow has gained a new legion of followers and you\'ll have to re-examine everything you thought you\'d uncovered about the game\'s second cycle to find the truth behind it all.
Return to the Dunwich Legacy - Arkham Horror: The Card Game
"Reopen your old cases and relive the first full-length campaign for Arkham Horror: The Card Game with new twists that shake up what you thought you knew, along with a premium box and divider cards!"
Return to the Night of the Zealot - Arkham Horror: The Card Game
You swore that you would never go back. Yet like a snake eating its own tail, you were always meant to return to where it all began. In the Arkham Horror: The Card Game Core Set, Night of the Zealot presented your first challenge while introducing you to the investigators, mechanics, and environment of Arkham Horror Files, providing a stable foundation from which you built you investigations into the unknown and the unknowable. Now, you are invited to return home and begin a new challenge worthy of your expertise.
Winifred Habbamock Investigator Starter Deck - Arkham Horror: The Card Game
Throw caution to the wind and commit recklessly to skill tests without fear.
Weaver of the Cosmos - Arkham Horror: The Card Game
Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign.
Where the Gods Dwell - Arkham Horror: The Card Game
Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign.
A Thousand Shapes of Horror - Arkham Horror: The Card Game
A Thousand Shapes of Horror is Scenario 2–B of "The Web of Dreams" campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form either a larger four-part or eight-part campaign. Inspired by H. P. Lovecraft’s classic short story “The Unnamable,” this adventure takes you to the most haunted corners of Arkham, where the veil between realms is drawn thin and even the most rational mind may be forced to confront the possibility of a world beyond the one we know. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?
Blood on the Altar - Arkham Horror: The Card Game
The third Mythos Pack in the Dunwich Legacy cycle continues the campaign that started in the Dunwich Legacy deluxe box as players delve into the secrets of a dark and unwelcoming town.
Edge of the Earth Investigators Expansion - Arkham Horror: The Card Game
In this Arkham Horror Expansion, you\'ll find a treasure trove of player cards the likes of which you\'ve never seen in Arkham history. Featuring five investigators and around 250 cards to expand your deckbuilding options. Arkham Horror: The Card Game core set is required to play.
Forgotten Circles: Forgotten Circles - Gloomhaven
A replacement sticker set for the Gloomhaven: Forgotten Circles board game expansion. Featuring pre-cut removable vinyl stickers with non-transferring adhesive that can be used to reset, replay, and resell the game. Includes stickers for all locations, achievements, and enhancements, plus a replacement seal for the character box.
Gloomhaven
Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives.
Gloomhaven: Jaws of the Lion
Gloomhaven: Jaws of the Lion
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game.
Clank! Legacy Acquisitions Incorporated
Clank! Legacy Acquisitions Incorporated
Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning, be bold, and most importantly be ready...
Rise of the Necromancers
Are you evil? Maybe just a little?
Then unleash your most wretched forces and seize power! To become the Necromancer King, you have to master dark magic, raise an army of undead minions, explore festering dungeons, and research ancient artifacts and spells.